My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Clone Night Witch Lava Hound
Giant Snowball
Goblin Gang Guards Clone Baby Dragon Night Witch Lava Hound
Zap
Goblin Gang Guards Clone Night Witch Lava Hound
Barbarian Barrel
Goblin Gang Valkyrie Guards Clone Night Witch
The Log
Goblin Gang Guards Clone
Earthquake
Goblin Gang Guards Clone
Arrows
Goblin Gang Guards Clone Night Witch Lava Hound
Royal Delivery
Goblin Gang Valkyrie Guards Clone Baby Dragon Night Witch Lava Hound
Fireball
Goblin Gang Clone Baby Dragon Night Witch Lava Hound
Poison
Goblin Gang Guards Clone Night Witch Lava Hound
Lightning
Valkyrie Baby Dragon Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Clone Tornado Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Clone Tornado Valkyrie Baby Dragon Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Guards Clone Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Clone Baby Dragon Lava Hound
Valkyrie
Goblin Gang Tornado Baby Dragon
Guards
Clone Lava Hound
Clone
Night Witch Lava Hound Goblin Gang Guards Baby Dragon
Tornado
Baby Dragon Valkyrie Night Witch
Baby Dragon
Tornado Lava Hound Goblin Gang Valkyrie Clone
Night Witch
Clone Tornado Lava Hound
Lava Hound
Clone Baby Dragon Goblin Gang Guards Night Witch

Defense Synergies 0 7

Goblin Gang
Valkyrie Guards
Valkyrie
Goblin Gang Tornado Baby Dragon Night Witch
Guards
Goblin Gang Baby Dragon
Clone
Tornado
Valkyrie Baby Dragon
Baby Dragon
Valkyrie Guards Tornado
Night Witch
Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Goblin Gang Valkyrie Night Witch
Goblin Gang Tornado Valkyrie Night Witch
Night Witch Goblin Gang Valkyrie Guards
Valkyrie Tornado
Goblin Gang Tornado Valkyrie Guards Baby Dragon Night Witch
Tornado Goblin Gang Baby Dragon Night Witch
Valkyrie Baby Dragon
Goblin Gang Tornado Night Witch
Goblin Gang Guards Tornado Valkyrie Night Witch
Goblin Gang Valkyrie Guards Tornado Baby Dragon Night Witch
Goblin Gang Tornado Baby Dragon Night Witch
Night Witch Goblin Gang Valkyrie Guards
Valkyrie Goblin Gang Guards Tornado Baby Dragon Night Witch
Goblin Gang
Tornado Goblin Gang
Goblin Gang Valkyrie Tornado Night Witch
Goblin Gang Valkyrie Guards Tornado Baby Dragon Night Witch
Valkyrie Tornado Baby Dragon Guards
Tornado
Goblin Gang Valkyrie Guards Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards
Goblin Gang Valkyrie Baby Dragon
Goblin Gang Guards Valkyrie
Goblin Gang Valkyrie Guards Tornado Night Witch
Goblin Gang Valkyrie Guards Night Witch
Goblin Gang Tornado Baby Dragon
Goblin Gang Guards Valkyrie Night Witch
Valkyrie
Valkyrie Tornado Baby Dragon
Goblin Gang Guards
Valkyrie Guards
Valkyrie Guards Tornado
Goblin Gang Valkyrie Guards Night Witch
Valkyrie Baby Dragon
Goblin Gang Guards Valkyrie Tornado Baby Dragon Night Witch
Valkyrie Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Tornado Baby Dragon
Baby Dragon
Valkyrie Guards
Valkyrie Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Goblin Gang Guards Tornado Night Witch
Valkyrie Tornado
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Tornado
Night Witch
Baby Dragon
Valkyrie Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Baby Dragon
Tornado Valkyrie Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Night Witch
Guards
Night Witch
Night Witch
Goblin Gang Guards Night Witch
Tornado Baby Dragon
Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Tornado
Goblin Gang Guards Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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