My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Tombstone Miner
Zap
Bats Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Magic Archer
The Log
Goblin Gang Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Bats Goblin Gang Tombstone
Royal Delivery
Bats Goblin Gang Miner Magic Archer
Fireball
Goblin Gang Tombstone Magic Archer
Poison
Bats Goblin Gang Tombstone Magic Archer
Lightning
Tombstone Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Goblin Gang Tombstone Miner Fireball Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Barbarian Barrel
Zap
Fireball Miner Bats Barbarian Barrel Magic Archer
Goblin Gang
Miner
Tombstone
Fireball
Zap Miner Magic Archer
Barbarian Barrel
Bats Zap Miner
Miner
Bats Zap Goblin Gang Fireball Barbarian Barrel Magic Archer
Magic Archer
Zap Fireball Miner

Defense Synergies 2 17

Bats
Zap Barbarian Barrel
Zap
Fireball Bats Goblin Gang Tombstone Barbarian Barrel Miner Magic Archer
Goblin Gang
Zap Tombstone Barbarian Barrel Miner Magic Archer
Tombstone
Zap Goblin Gang Fireball Barbarian Barrel Magic Archer
Fireball
Zap Barbarian Barrel Tombstone Miner
Barbarian Barrel
Fireball Bats Zap Goblin Gang Tombstone Miner Magic Archer
Miner
Zap Goblin Gang Fireball Barbarian Barrel
Magic Archer
Zap Goblin Gang Tombstone Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Barbarian Barrel Magic Archer
Bats Zap Goblin Gang Tombstone
Goblin Gang Bats Tombstone
Bats Goblin Gang Tombstone
Tombstone Fireball Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Bats Zap Magic Archer
Bats Zap Goblin Gang Tombstone Fireball Magic Archer
Zap Fireball Barbarian Barrel Magic Archer
Goblin Gang Tombstone
Goblin Gang Barbarian Barrel Miner
Bats Goblin Gang Zap Tombstone Fireball Barbarian Barrel Magic Archer
Bats Zap Goblin Gang Fireball Magic Archer
Tombstone Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Tombstone Barbarian Barrel Magic Archer
Goblin Gang Tombstone
Zap Goblin Gang Fireball
Bats Goblin Gang Tombstone Fireball
Tombstone Fireball Bats Zap Goblin Gang Barbarian Barrel Magic Archer
Zap Barbarian Barrel Bats Tombstone Fireball Magic Archer
Goblin Gang Bats Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone Fireball Barbarian Barrel
Fireball Zap Goblin Gang Barbarian Barrel Miner Magic Archer
Goblin Gang Tombstone Bats Zap
Goblin Gang Bats Zap Fireball Barbarian Barrel
Goblin Gang Tombstone
Fireball Bats Zap Goblin Gang Magic Archer
Goblin Gang Bats Tombstone Fireball
Zap Bats Tombstone Fireball Barbarian Barrel Magic Archer
Goblin Gang Tombstone
Bats Tombstone
Zap Fireball
Goblin Gang Tombstone Fireball
Fireball Magic Archer
Goblin Gang Tombstone Bats Zap Fireball Barbarian Barrel Magic Archer
Bats Zap Fireball Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Barrel
Fireball Zap Barbarian Barrel Miner Magic Archer
Fireball Barbarian Barrel Miner Magic Archer
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Magic Archer
Fireball Bats Zap Magic Archer
Magic Archer
Fireball Zap Barbarian Barrel Magic Archer
Fireball Miner Zap
Bats Goblin Gang Fireball
Miner Zap Fireball Barbarian Barrel Magic Archer
Fireball Zap Magic Archer
Fireball Barbarian Barrel Miner Magic Archer
Fireball Barbarian Barrel Magic Archer
Zap Fireball Barbarian Barrel Magic Archer
Zap Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Zap Fireball Barbarian Barrel Magic Archer
Zap Fireball Barbarian Barrel Miner Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Magic Archer
Fireball Miner Zap Barbarian Barrel Magic Archer
Fireball Zap Miner Magic Archer
Fireball Miner Zap Barbarian Barrel Magic Archer
Bats Zap Fireball Magic Archer
Zap Bats Fireball
Fireball
Zap Fireball Miner Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Bats Goblin Gang Tombstone Fireball Barbarian Barrel Magic Archer
Fireball Zap Magic Archer
Fireball Barbarian Barrel
Fireball Miner Goblin Gang Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Zap Bats Goblin Gang Fireball Magic Archer
Bats Zap Fireball Magic Archer
Zap Fireball Barbarian Barrel Miner Magic Archer

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