My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Baby Dragon Giant Skeleton Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Night Witch
Giant Snowball
Goblin Gang Baby Dragon Lumberjack Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Tesla Valkyrie Wizard Giant Skeleton Lumberjack Night Witch
The Log
Goblin Gang Giant Skeleton Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Baby Dragon Giant Skeleton Lumberjack Night Witch
Fireball
Goblin Gang Tesla Wizard Baby Dragon Lumberjack Night Witch
Poison
Goblin Gang Wizard Night Witch
Lightning
Tesla Valkyrie Wizard Baby Dragon Lumberjack Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tesla Valkyrie Baby Dragon Lumberjack Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Tesla Valkyrie Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Giant Skeleton
Tesla
Valkyrie
Lumberjack Goblin Gang Wizard Baby Dragon Giant Skeleton
Wizard
Valkyrie Giant Skeleton Lumberjack
Baby Dragon
Goblin Gang Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Goblin Gang Valkyrie Wizard Baby Dragon Lumberjack Night Witch
Lumberjack
Valkyrie Wizard Baby Dragon Giant Skeleton Night Witch
Night Witch
Giant Skeleton Lumberjack

Defense Synergies 1 16

Goblin Gang
Tesla Valkyrie Giant Skeleton Lumberjack
Tesla
Goblin Gang Valkyrie Wizard Baby Dragon Night Witch
Valkyrie
Goblin Gang Tesla Wizard Baby Dragon Lumberjack Night Witch
Wizard
Tesla Valkyrie Giant Skeleton Lumberjack
Baby Dragon
Tesla Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Goblin Gang Wizard Baby Dragon Lumberjack
Lumberjack
Goblin Gang Valkyrie Wizard Baby Dragon Giant Skeleton
Night Witch
Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Baby Dragon
Lumberjack Goblin Gang Tesla Valkyrie Night Witch
Goblin Gang Tesla Lumberjack Valkyrie Giant Skeleton Night Witch
Tesla Lumberjack Night Witch Goblin Gang Valkyrie
Valkyrie Giant Skeleton Lumberjack
Goblin Gang Tesla Valkyrie Baby Dragon Lumberjack Night Witch
Tesla Goblin Gang Wizard Baby Dragon Night Witch
Tesla Valkyrie Baby Dragon Giant Skeleton
Tesla Goblin Gang Lumberjack Night Witch
Goblin Gang Tesla Valkyrie Giant Skeleton Lumberjack Night Witch
Goblin Gang Valkyrie Tesla Wizard Baby Dragon Giant Skeleton Lumberjack Night Witch
Tesla Goblin Gang Wizard Baby Dragon Night Witch
Tesla Lumberjack Night Witch Goblin Gang Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Goblin Gang Tesla Baby Dragon Lumberjack Night Witch
Goblin Gang Tesla Lumberjack
Goblin Gang Tesla Lumberjack
Tesla Wizard Goblin Gang Valkyrie Lumberjack Night Witch
Tesla Goblin Gang Valkyrie Wizard Baby Dragon Lumberjack Night Witch
Valkyrie Wizard Baby Dragon Tesla Giant Skeleton Lumberjack
Tesla Lumberjack
Goblin Gang Valkyrie Wizard Tesla Baby Dragon Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Tesla Giant Skeleton
Goblin Gang Tesla Valkyrie Wizard Baby Dragon Lumberjack
Goblin Gang Giant Skeleton Lumberjack Valkyrie
Goblin Gang Valkyrie Giant Skeleton Lumberjack Tesla Night Witch
Giant Skeleton Goblin Gang Tesla Valkyrie Lumberjack Night Witch
Wizard Goblin Gang Tesla Baby Dragon
Goblin Gang Tesla Valkyrie Giant Skeleton Lumberjack Night Witch
Giant Skeleton Tesla Valkyrie Lumberjack
Giant Skeleton Valkyrie Baby Dragon
Goblin Gang Tesla
Tesla Valkyrie Giant Skeleton Lumberjack
Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Tesla Valkyrie Wizard Lumberjack Night Witch
Wizard Tesla Valkyrie Baby Dragon
Goblin Gang Tesla Valkyrie Baby Dragon Giant Skeleton Lumberjack Night Witch
Valkyrie Tesla Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblin Gang Lumberjack Night Witch
Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Night Witch
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Baby Dragon Giant Skeleton Night Witch
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon Night Witch
Wizard
Night Witch
Wizard Night Witch
Giant Skeleton
Wizard
Goblin Gang Night Witch
Wizard Baby Dragon
Goblin Gang Valkyrie Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Giant Skeleton
Goblin Gang Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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