My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Tesla
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang
Fireball
Goblin Gang Tesla
Poison
Goblin Gang
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Ice Golem The Log Goblin Gang Tornado Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Ice Golem The Log

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Gang
Ice Golem Mirror
Tesla
Ice Golem
Goblin Gang
Fireball
Mirror Tornado The Log
Mirror
Fireball The Log Goblin Gang Tornado
Tornado
Fireball Mirror The Log
The Log
Mirror Fireball Tornado

Defense Synergies 9 15

Ice Spirit
Goblin Gang Tesla Ice Golem Fireball Tornado The Log
Goblin Gang
Ice Spirit Tesla Ice Golem Mirror The Log
Tesla
Goblin Gang Ice Golem Mirror The Log Ice Spirit Fireball Tornado
Ice Golem
Tesla Ice Spirit Goblin Gang Fireball Tornado The Log
Fireball
Mirror Tornado The Log Ice Spirit Tesla Ice Golem
Mirror
Tesla Fireball Tornado Goblin Gang The Log
Tornado
Fireball Mirror Ice Spirit Tesla Ice Golem The Log
The Log
Tesla Fireball Ice Spirit Goblin Gang Ice Golem Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball The Log
Ice Spirit Goblin Gang Tesla The Log
Goblin Gang Tesla Tornado
Tesla Goblin Gang
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Tesla
Tesla Tornado Ice Spirit Goblin Gang Fireball
Tesla Ice Golem Fireball The Log
Tesla Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit Tesla Ice Golem
Goblin Gang Tesla Ice Golem Fireball Tornado The Log
Tesla Goblin Gang Fireball Tornado
Tesla Ice Spirit Goblin Gang Fireball The Log
Fireball Ice Spirit Goblin Gang Tesla Tornado The Log
Goblin Gang Tesla
Tornado Ice Spirit Goblin Gang Tesla Fireball The Log
Tesla Goblin Gang Fireball Tornado
Ice Spirit Tesla Fireball Goblin Gang Tornado The Log
Tornado The Log Ice Spirit Tesla Ice Golem Fireball
Tesla Tornado
Goblin Gang Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Ice Golem Fireball
Fireball Goblin Gang Tesla Ice Golem The Log
Goblin Gang Ice Spirit Ice Golem The Log
Goblin Gang Tesla Ice Golem Fireball Tornado The Log
Goblin Gang Tesla
Fireball Ice Spirit Goblin Gang Tesla Ice Golem Tornado
Goblin Gang Tesla Ice Golem Fireball
Tesla
Ice Spirit Ice Golem Fireball Tornado The Log
Goblin Gang Tesla
Tesla
Fireball Tornado The Log
Goblin Gang Tesla Ice Golem Fireball
Tesla Fireball
Goblin Gang Tesla Ice Spirit Ice Golem Fireball Tornado The Log
Tesla Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Tornado The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Spirit Ice Golem Tornado
Tornado The Log
Fireball The Log Ice Spirit Ice Golem Tornado
Fireball The Log Tornado
Goblin Gang Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Ice Golem Tornado The Log Ice Spirit Fireball
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Ice Golem Fireball Tornado
Ice Spirit Fireball
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Goblin Gang Fireball
Fireball Tornado
The Log Fireball
Fireball Goblin Gang
The Log Ice Golem Fireball
Fireball Tornado
Ice Spirit Goblin Gang Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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