My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Balloon Prince
Giant Snowball
Goblin Gang Clone Baby Dragon Balloon
Zap
Goblin Gang Clone Balloon Prince
Barbarian Barrel
Goblin Gang Tesla Valkyrie Clone
The Log
Goblin Gang Clone Prince
Earthquake
Goblin Gang Tesla Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Valkyrie Clone Baby Dragon Balloon Prince
Fireball
Goblin Gang Tesla Clone Baby Dragon Balloon
Poison
Goblin Gang Clone Balloon
Lightning
Tesla Valkyrie Baby Dragon Balloon Prince
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Tesla Fireball Valkyrie Baby Dragon Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Clone Tesla Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Clone Baby Dragon Balloon Prince
Tesla
Fireball
Baby Dragon
Valkyrie
Balloon Prince Goblin Gang Baby Dragon
Clone
Balloon Goblin Gang Baby Dragon
Baby Dragon
Goblin Gang Fireball Valkyrie Clone Balloon Prince
Balloon
Valkyrie Clone Goblin Gang Baby Dragon
Prince
Valkyrie Goblin Gang Baby Dragon

Defense Synergies 1 10

Goblin Gang
Tesla Valkyrie Prince
Tesla
Goblin Gang Fireball Valkyrie Baby Dragon Prince
Fireball
Tesla Valkyrie
Valkyrie
Goblin Gang Tesla Fireball Baby Dragon Prince
Clone
Baby Dragon
Tesla Valkyrie Prince
Balloon
Prince
Goblin Gang Tesla Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Baby Dragon
Goblin Gang Tesla Valkyrie Prince
Goblin Gang Tesla Prince Valkyrie
Tesla Prince Goblin Gang Valkyrie
Fireball Valkyrie Prince
Goblin Gang Fireball Tesla Valkyrie Baby Dragon
Tesla Goblin Gang Fireball Baby Dragon
Tesla Fireball Valkyrie Baby Dragon
Tesla Goblin Gang Prince
Goblin Gang Tesla Valkyrie Prince
Goblin Gang Valkyrie Tesla Fireball Baby Dragon
Tesla Goblin Gang Fireball Baby Dragon
Tesla Prince Goblin Gang Fireball Valkyrie
Fireball Valkyrie Goblin Gang Tesla Baby Dragon Prince
Goblin Gang Tesla Prince
Goblin Gang Tesla Fireball Prince
Tesla Goblin Gang Fireball Valkyrie Prince
Tesla Fireball Goblin Gang Valkyrie Baby Dragon Prince
Valkyrie Baby Dragon Tesla Fireball
Tesla Prince
Goblin Gang Valkyrie Tesla Fireball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Fireball Prince
Fireball Goblin Gang Tesla Valkyrie Baby Dragon Prince
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Prince Tesla Fireball
Goblin Gang Tesla Valkyrie Prince
Fireball Goblin Gang Tesla Baby Dragon
Goblin Gang Prince Tesla Fireball Valkyrie
Tesla Valkyrie Prince
Fireball Valkyrie Baby Dragon Prince
Goblin Gang Tesla
Tesla Valkyrie Prince
Fireball Valkyrie Prince
Prince Goblin Gang Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Baby Dragon
Goblin Gang Tesla Fireball Valkyrie Baby Dragon Prince
Valkyrie Tesla Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie Prince
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Prince
Fireball Valkyrie Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Goblin Gang Fireball Prince
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon Prince
Fireball Baby Dragon
Fireball
Prince
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince

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