My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Tesla Valkyrie Wizard Goblin Barrel Giant Skeleton
The Log
Goblin Gang Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Tesla Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Goblin Barrel Giant Skeleton
Fireball
Goblin Gang Tesla Hog Rider Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Tesla Fireball Valkyrie Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Tesla Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Valkyrie Giant Skeleton
Tesla
Fireball
Hog Rider
Valkyrie
Hog Rider Goblin Barrel Goblin Gang Wizard Giant Skeleton
Hog Rider
Goblin Gang Fireball Valkyrie Wizard Goblin Barrel Giant Skeleton
Wizard
Valkyrie Hog Rider Giant Skeleton
Goblin Barrel
Goblin Gang Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Goblin Gang Valkyrie Hog Rider Wizard Goblin Barrel

Defense Synergies 1 8

Goblin Gang
Tesla Valkyrie Giant Skeleton
Tesla
Goblin Gang Fireball Valkyrie Wizard
Fireball
Tesla Valkyrie
Valkyrie
Goblin Gang Tesla Fireball Wizard
Hog Rider
Wizard
Tesla Valkyrie Giant Skeleton
Goblin Barrel
Giant Skeleton
Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard
Goblin Gang Tesla Valkyrie
Goblin Gang Tesla Valkyrie Giant Skeleton
Tesla Goblin Gang Valkyrie
Fireball Valkyrie Giant Skeleton
Goblin Gang Fireball Tesla Valkyrie
Tesla Goblin Gang Fireball Wizard
Tesla Fireball Valkyrie Giant Skeleton
Tesla Goblin Gang
Goblin Gang Tesla Valkyrie Giant Skeleton
Goblin Gang Valkyrie Tesla Fireball Wizard Giant Skeleton
Tesla Goblin Gang Fireball Wizard
Tesla Goblin Gang Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Goblin Gang Tesla
Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Wizard Goblin Gang Fireball Valkyrie
Tesla Fireball Goblin Gang Valkyrie Wizard
Valkyrie Wizard Tesla Fireball Giant Skeleton
Tesla
Goblin Gang Valkyrie Wizard Tesla Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Fireball Giant Skeleton
Fireball Goblin Gang Tesla Valkyrie Wizard
Goblin Gang Giant Skeleton Valkyrie
Goblin Gang Valkyrie Giant Skeleton Tesla Fireball
Giant Skeleton Goblin Gang Tesla Valkyrie
Fireball Wizard Goblin Gang Tesla
Goblin Gang Tesla Fireball Valkyrie Giant Skeleton
Giant Skeleton Tesla Valkyrie
Giant Skeleton Fireball Valkyrie
Goblin Gang Tesla
Tesla Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Tesla Fireball Valkyrie Wizard
Wizard Tesla Fireball Valkyrie
Goblin Gang Tesla Fireball Valkyrie Giant Skeleton
Valkyrie Tesla Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball Giant Skeleton
Goblin Gang Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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