My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard P.E.K.K.A Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Sparky
Giant Snowball
Goblin Gang Royal Recruits Lumberjack
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Royal Recruits Wizard Lumberjack Sparky
The Log
Goblin Gang Royal Recruits Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits
Royal Delivery
Goblin Gang Royal Recruits Wizard P.E.K.K.A Lumberjack Sparky
Fireball
Goblin Gang Wizard Lumberjack Sparky
Poison
Goblin Gang Royal Recruits Wizard Sparky
Lightning
Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Lumberjack Wizard Sparky Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Goblin Gang Lumberjack Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits P.E.K.K.A Sparky
Royal Recruits
Goblin Gang Lumberjack
Wizard
P.E.K.K.A Lumberjack Sparky Mega Knight
P.E.K.K.A
Goblin Gang Wizard The Log Lumberjack
The Log
P.E.K.K.A Lumberjack Sparky Mega Knight
Lumberjack
Royal Recruits Wizard P.E.K.K.A The Log Sparky Mega Knight
Sparky
Goblin Gang Wizard The Log Lumberjack
Mega Knight
Wizard The Log Lumberjack

Defense Synergies 1 13

Goblin Gang
Royal Recruits P.E.K.K.A The Log Lumberjack Sparky
Royal Recruits
Goblin Gang The Log
Wizard
P.E.K.K.A The Log Lumberjack Mega Knight
P.E.K.K.A
The Log Goblin Gang Wizard
The Log
P.E.K.K.A Goblin Gang Royal Recruits Wizard Lumberjack Sparky Mega Knight
Lumberjack
Goblin Gang Wizard The Log
Sparky
Goblin Gang The Log
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard The Log Sparky
P.E.K.K.A Lumberjack Sparky Goblin Gang Royal Recruits The Log Mega Knight
Goblin Gang P.E.K.K.A Lumberjack Sparky Mega Knight Royal Recruits
Royal Recruits P.E.K.K.A Lumberjack Sparky Goblin Gang Mega Knight
Royal Recruits P.E.K.K.A The Log Lumberjack Sparky Mega Knight
Goblin Gang The Log Lumberjack Mega Knight
Goblin Gang Wizard
Royal Recruits P.E.K.K.A The Log Sparky Mega Knight
P.E.K.K.A Sparky Goblin Gang Royal Recruits Lumberjack
Goblin Gang Royal Recruits Lumberjack Sparky Mega Knight
Goblin Gang Royal Recruits Wizard The Log Lumberjack Mega Knight
Goblin Gang Wizard
Royal Recruits P.E.K.K.A Lumberjack Sparky Mega Knight Goblin Gang Wizard The Log
Wizard Sparky Mega Knight Goblin Gang Royal Recruits P.E.K.K.A The Log Lumberjack
Royal Recruits P.E.K.K.A Sparky Goblin Gang Lumberjack Mega Knight
Goblin Gang Royal Recruits P.E.K.K.A The Log Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Royal Recruits P.E.K.K.A Lumberjack
Mega Knight Goblin Gang Royal Recruits Wizard The Log Lumberjack
Wizard The Log Royal Recruits Lumberjack Mega Knight
P.E.K.K.A Sparky Royal Recruits Lumberjack
Goblin Gang Royal Recruits Wizard Mega Knight P.E.K.K.A The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Lumberjack Mega Knight P.E.K.K.A Sparky
Goblin Gang Wizard The Log Lumberjack Mega Knight
Goblin Gang Royal Recruits P.E.K.K.A Lumberjack Mega Knight The Log Sparky
Goblin Gang Royal Recruits P.E.K.K.A Lumberjack Mega Knight The Log Sparky
Royal Recruits P.E.K.K.A Goblin Gang Lumberjack Sparky Mega Knight
Wizard Goblin Gang
Goblin Gang Royal Recruits P.E.K.K.A Sparky Lumberjack
P.E.K.K.A Mega Knight Royal Recruits Lumberjack Sparky
Royal Recruits P.E.K.K.A Mega Knight The Log Sparky
Royal Recruits P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Mega Knight Royal Recruits Lumberjack Sparky
Royal Recruits P.E.K.K.A Mega Knight The Log
Royal Recruits P.E.K.K.A Mega Knight Goblin Gang Wizard Lumberjack Sparky
Royal Recruits Wizard Sparky Mega Knight
Goblin Gang Royal Recruits Sparky P.E.K.K.A The Log Lumberjack
Mega Knight Royal Recruits Wizard P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log Sparky
The Log
The Log Sparky
Royal Recruits The Log Sparky
Wizard The Log Sparky Mega Knight
Wizard
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Goblin Gang Lumberjack Sparky
Royal Recruits Wizard The Log Sparky
Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Royal Recruits Wizard The Log Sparky Mega Knight
Sparky
Sparky
Wizard The Log Sparky Mega Knight
Wizard The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Sparky
Royal Recruits The Log
The Log Wizard Sparky Mega Knight
The Log Wizard Sparky
Wizard The Log Sparky Mega Knight
The Log Sparky
Wizard Sparky
Wizard
Sparky
Wizard The Log Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Wizard The Log Sparky
Goblin Gang Royal Recruits
Wizard
The Log
Goblin Gang Wizard Lumberjack Sparky Mega Knight
The Log Wizard
Sparky
Royal Recruits P.E.K.K.A Sparky Mega Knight
Goblin Gang Royal Recruits The Log Sparky
Royal Recruits The Log Sparky Mega Knight

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