My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Executioner Goblin Giant Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Executioner Goblin Giant Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Flying Machine Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Night Witch
Giant Snowball
Goblin Gang Flying Machine Night Witch
Zap
Goblin Gang Royal Giant Flying Machine Goblin Giant Night Witch
Barbarian Barrel
Goblin Gang Executioner Magic Archer Night Witch
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine Night Witch
Royal Delivery
Goblin Gang Flying Machine Executioner Magic Archer Night Witch
Fireball
Goblin Gang Flying Machine Executioner Magic Archer Night Witch
Poison
Goblin Gang Flying Machine Executioner Magic Archer Night Witch
Lightning
Executioner Magic Archer Night Witch
Rocket
Executioner Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Flying Machine Magic Archer Night Witch Executioner Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Goblin Gang Flying Machine Magic Archer

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Flying Machine Executioner Goblin Giant Magic Archer Night Witch
Goblin Gang
Royal Giant Goblin Giant
Royal Giant
Giant Snowball Goblin Gang Flying Machine Executioner Magic Archer Night Witch
Flying Machine
Giant Snowball Royal Giant Goblin Giant
Executioner
Giant Snowball Royal Giant
Goblin Giant
Giant Snowball Goblin Gang Flying Machine Magic Archer Night Witch
Magic Archer
Giant Snowball Royal Giant Goblin Giant
Night Witch
Giant Snowball Royal Giant Goblin Giant

Defense Synergies 1 9

Giant Snowball
Goblin Gang Flying Machine Executioner Goblin Giant Magic Archer Night Witch
Goblin Gang
Giant Snowball Flying Machine Magic Archer
Royal Giant
Flying Machine
Giant Snowball Goblin Gang
Executioner
Giant Snowball
Goblin Giant
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Goblin Gang Goblin Giant Night Witch
Night Witch
Giant Snowball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Executioner Goblin Giant Magic Archer
Goblin Gang Flying Machine Executioner Night Witch
Goblin Gang Giant Snowball Executioner Night Witch
Night Witch Goblin Gang
Goblin Gang Giant Snowball Flying Machine Executioner Magic Archer Night Witch
Giant Snowball Goblin Gang Flying Machine Executioner Magic Archer Night Witch
Flying Machine Goblin Giant Magic Archer
Goblin Gang Night Witch
Goblin Gang Giant Snowball Night Witch
Goblin Gang Executioner Giant Snowball Flying Machine Goblin Giant Magic Archer Night Witch
Executioner Giant Snowball Goblin Gang Flying Machine Magic Archer Night Witch
Night Witch Giant Snowball Goblin Gang Flying Machine
Executioner Giant Snowball Goblin Gang Magic Archer Night Witch
Goblin Gang
Giant Snowball Goblin Gang
Goblin Gang Executioner Night Witch
Giant Snowball Goblin Gang Flying Machine Executioner Magic Archer Night Witch
Giant Snowball Executioner Flying Machine Magic Archer
Goblin Gang Giant Snowball Flying Machine Executioner Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball
Giant Snowball Goblin Gang Flying Machine Executioner Magic Archer
Goblin Gang Goblin Giant
Goblin Gang Goblin Giant Night Witch
Goblin Gang Executioner Goblin Giant Night Witch
Executioner Giant Snowball Goblin Gang Flying Machine Goblin Giant Magic Archer
Goblin Gang Flying Machine Goblin Giant Night Witch
Goblin Giant
Giant Snowball Flying Machine Magic Archer
Goblin Gang Goblin Giant
Flying Machine
Giant Snowball Goblin Giant
Goblin Gang Executioner Goblin Giant Night Witch
Flying Machine Executioner Magic Archer
Goblin Gang Flying Machine Executioner Goblin Giant Magic Archer Night Witch
Executioner Giant Snowball Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine
Giant Snowball Flying Machine Executioner Magic Archer
Flying Machine Goblin Giant Magic Archer
Flying Machine
Executioner Giant Snowball Magic Archer
Executioner Giant Snowball Flying Machine Goblin Giant Magic Archer
Flying Machine Executioner Magic Archer
Giant Snowball Flying Machine Executioner Magic Archer
Giant Snowball Flying Machine
Giant Snowball Goblin Gang Night Witch
Flying Machine Magic Archer
Giant Snowball Flying Machine Executioner Magic Archer
Flying Machine Giant Snowball Executioner Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Executioner Magic Archer
Magic Archer Flying Machine Executioner
Giant Snowball
Night Witch
Giant Snowball Flying Machine Executioner Magic Archer
Giant Snowball Flying Machine Magic Archer
Magic Archer Night Witch
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Executioner Magic Archer
Giant Snowball Flying Machine Executioner Magic Archer
Giant Snowball Flying Machine Magic Archer
Magic Archer
Giant Snowball Flying Machine Executioner Magic Archer Night Witch
Giant Snowball Flying Machine
Giant Snowball Night Witch
Giant Snowball Magic Archer Night Witch
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Goblin Gang Flying Machine Magic Archer Night Witch
Giant Snowball Flying Machine Executioner Magic Archer
Goblin Gang Flying Machine Executioner Magic Archer
Giant Snowball Flying Machine Executioner Magic Archer
Giant Snowball
Flying Machine Executioner
Giant Snowball Goblin Gang Flying Machine Magic Archer
Giant Snowball Flying Machine Executioner Magic Archer
Giant Snowball Flying Machine Executioner Goblin Giant Magic Archer

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