My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Rascals Elite Barbarians Wizard
The Log
Goblin Gang Rascals Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Rascals
Royal Delivery
Minions Goblin Gang Rascals Elite Barbarians Wizard
Fireball
Minions Goblin Gang Rascals Elite Barbarians Wizard
Poison
Minions Goblin Gang Rascals Wizard
Lightning
Elite Barbarians Wizard
Rocket
Rascals Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Poison Rascals Wizard Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Goblin Gang Poison Rascals

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Rascals Elite Barbarians
Goblin Gang
Rascals
Minions
Elite Barbarians
Minions Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Rocket
Poison
Mega Knight
Mega Knight
Minions Elite Barbarians Wizard Poison

Defense Synergies 0 6

Minions
Mega Knight
Goblin Gang
Rascals
Rascals
Goblin Gang
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Rocket
Poison
Mega Knight
Mega Knight
Minions Elite Barbarians Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard
Elite Barbarians Minions Goblin Gang Rascals Mega Knight
Goblin Gang Rocket Mega Knight Minions Rascals Elite Barbarians
Elite Barbarians Minions Goblin Gang Rascals Mega Knight
Elite Barbarians Rocket Poison Mega Knight
Goblin Gang Minions Rascals Mega Knight
Minions Rocket Goblin Gang Rascals Wizard Poison
Rocket Rascals Poison Mega Knight
Minions Goblin Gang Rascals Elite Barbarians
Goblin Gang Elite Barbarians Rascals Mega Knight
Minions Goblin Gang Poison Rascals Wizard Mega Knight
Minions Goblin Gang Rascals Wizard Poison
Mega Knight Minions Goblin Gang Rascals Elite Barbarians Wizard Rocket
Wizard Rocket Mega Knight Minions Goblin Gang Rascals Poison
Elite Barbarians Goblin Gang Rascals Mega Knight
Rocket Goblin Gang Rascals Elite Barbarians Mega Knight
Wizard Mega Knight Minions Goblin Gang Rascals Elite Barbarians Poison
Mega Knight Minions Goblin Gang Rascals Elite Barbarians Wizard
Wizard Poison Minions Rascals Mega Knight
Elite Barbarians
Goblin Gang Rascals Wizard Mega Knight Minions Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mega Knight Elite Barbarians
Poison Goblin Gang Elite Barbarians Wizard Rocket Mega Knight
Goblin Gang Mega Knight Minions Rascals Elite Barbarians Rocket
Goblin Gang Rocket Mega Knight Rascals Elite Barbarians
Goblin Gang Rascals Elite Barbarians Mega Knight
Wizard Rocket Poison Minions Goblin Gang Rascals
Goblin Gang Rascals Rocket Minions Elite Barbarians
Mega Knight Rascals Elite Barbarians
Rocket Mega Knight Minions Elite Barbarians Poison
Goblin Gang
Mega Knight Minions Rascals Elite Barbarians
Rocket Mega Knight Elite Barbarians Poison
Rascals Elite Barbarians Rocket Mega Knight Goblin Gang Wizard
Wizard Rascals Mega Knight
Goblin Gang Rascals Elite Barbarians Minions Rocket Poison
Minions Poison Mega Knight Rascals Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Rocket
Poison
Rocket Poison
Rascals Rocket Poison
Wizard Rocket Poison Mega Knight
Wizard Poison Minions Rocket
Wizard Poison
Poison Wizard
Poison Wizard
Rocket Minions Goblin Gang Elite Barbarians Poison
Rocket Poison Wizard
Poison Wizard Rocket
Rocket Poison Elite Barbarians
Minions Rocket Poison
Elite Barbarians Poison
Rocket Wizard Poison
Wizard Rocket Poison Mega Knight
Rocket Poison
Minions Rocket
Rocket Wizard Poison Mega Knight
Rocket Wizard Poison Mega Knight
Rocket Minions Poison Mega Knight
Rocket Wizard Poison
Rocket
Rocket Poison
Poison Wizard Mega Knight
Poison Wizard
Wizard Poison Mega Knight
Rocket Poison
Elite Barbarians Poison Wizard
Rocket Minions Wizard Poison
Elite Barbarians
Poison Wizard Rocket Mega Knight
Rocket Poison
Mega Knight
Rocket Wizard Poison
Minions Goblin Gang Rocket
Rocket Poison Wizard
Poison Goblin Gang Rascals Wizard Rocket Mega Knight
Wizard Poison
Rocket Poison
Elite Barbarians Mega Knight
Minions Goblin Gang Rascals Elite Barbarians Rocket Poison
Rocket Poison
Poison Rocket Mega Knight

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