My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Inferno Dragon
Giant Snowball
Goblin Gang Furnace Inferno Dragon
Zap
Goblin Gang Furnace Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Electro Wizard
The Log
Goblin Gang Furnace Prince
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Prince Electro Wizard Inferno Dragon
Fireball
Goblin Gang Furnace Electro Wizard Inferno Dragon
Poison
Goblin Gang Furnace Electro Wizard
Lightning
Furnace Prince Electro Wizard Inferno Dragon
Rocket
Furnace Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Furnace Electro Wizard Inferno Dragon Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Furnace

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince
Fireball
The Log Electro Wizard
Furnace
Prince
Rocket
Prince
Goblin Gang Furnace The Log Electro Wizard
The Log
Fireball Prince
Electro Wizard
Fireball Prince
Inferno Dragon

Defense Synergies 2 13

Goblin Gang
Furnace Prince The Log Electro Wizard Inferno Dragon
Fireball
The Log Electro Wizard
Furnace
Goblin Gang Prince Electro Wizard
Rocket
The Log
Prince
The Log Goblin Gang Furnace Electro Wizard
The Log
Fireball Prince Goblin Gang Rocket Electro Wizard Inferno Dragon
Electro Wizard
Goblin Gang Fireball Furnace Prince The Log Inferno Dragon
Inferno Dragon
Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball The Log Electro Wizard
Inferno Dragon Goblin Gang Furnace Prince The Log Electro Wizard
Goblin Gang Furnace Rocket Prince Electro Wizard Inferno Dragon
Prince Inferno Dragon Goblin Gang Furnace Electro Wizard
Fireball Rocket Prince The Log
Goblin Gang Fireball The Log Furnace Electro Wizard
Furnace Rocket Electro Wizard Inferno Dragon Goblin Gang Fireball
Rocket Fireball The Log Electro Wizard
Inferno Dragon Goblin Gang Furnace Prince
Goblin Gang Prince Electro Wizard
Goblin Gang Electro Wizard Fireball Furnace The Log
Inferno Dragon Goblin Gang Fireball Furnace Electro Wizard
Furnace Prince Goblin Gang Fireball Rocket The Log Electro Wizard
Fireball Rocket Goblin Gang Furnace Prince The Log Electro Wizard
Inferno Dragon Goblin Gang Furnace Prince Electro Wizard
Rocket Goblin Gang Fireball Furnace Prince The Log Electro Wizard Inferno Dragon
Goblin Gang Fireball Furnace Prince Electro Wizard
Fireball Goblin Gang Furnace Prince The Log Electro Wizard
Furnace The Log Fireball Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Goblin Gang Fireball Furnace Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace Prince Electro Wizard
Fireball Electro Wizard Goblin Gang Rocket Prince The Log Inferno Dragon
Goblin Gang Furnace Rocket Prince The Log Electro Wizard
Goblin Gang Rocket Prince Fireball The Log Electro Wizard
Goblin Gang Prince Inferno Dragon
Fireball Furnace Rocket Goblin Gang Electro Wizard
Goblin Gang Rocket Prince Fireball Furnace Electro Wizard
Prince Inferno Dragon
Rocket Electro Wizard Fireball Prince The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Prince
Rocket Fireball Prince The Log Electro Wizard
Rocket Prince Goblin Gang Fireball
Fireball Furnace
Goblin Gang Electro Wizard Fireball Furnace Rocket Prince The Log Inferno Dragon
Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log Electro Wizard
Rocket Fireball The Log
Fireball Rocket Prince The Log
Fireball Rocket Furnace The Log
Fireball Furnace Rocket
Furnace The Log
Fireball The Log
Fireball The Log
Rocket Goblin Gang Fireball Prince Electro Wizard
Rocket Fireball Prince The Log Electro Wizard
Fireball Rocket
Rocket Fireball The Log
Fireball Rocket
Fireball Furnace Prince The Log
Rocket Fireball Furnace The Log
Fireball Furnace Rocket The Log
Fireball Rocket
Rocket
Rocket Fireball Prince The Log Electro Wizard
Rocket Fireball The Log
Rocket Fireball Prince The Log
Rocket Fireball
Rocket Prince The Log
Rocket Fireball The Log
The Log Fireball Furnace
Inferno Dragon
Fireball The Log Electro Wizard
Fireball Prince The Log
Fireball Rocket The Log
Fireball Furnace Electro Wizard
Rocket Electro Wizard Fireball
Fireball
Fireball Rocket The Log
Rocket Fireball Electro Wizard
Prince
Rocket Fireball The Log
Electro Wizard Goblin Gang Fireball Rocket Prince
Fireball Rocket Electro Wizard
The Log Fireball
Fireball Goblin Gang Rocket Prince Electro Wizard
The Log Fireball
Rocket Fireball
Prince
Goblin Gang Fireball Rocket The Log Electro Wizard
Fireball Rocket Electro Wizard
Fireball Rocket Prince The Log Electro Wizard

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