My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Miner
Giant Snowball
Minions Goblin Gang Musketeer Goblin Barrel Miner
Zap
Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Bomb Tower Goblin Barrel
The Log
Goblin Gang Musketeer Goblin Barrel
Earthquake
Goblin Gang Bomb Tower Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Musketeer Goblin Barrel Miner
Fireball
Minions Goblin Gang Musketeer Bomb Tower Goblin Barrel
Poison
Minions Goblin Gang Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Goblin Barrel Miner Musketeer Bomb Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Goblin Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Miner
Minions
Miner
Goblin Gang
Goblin Barrel Miner
Musketeer
Miner
Bomb Tower
Rocket
Miner
Goblin Barrel
Goblin Gang Arrows Miner
Miner
Minions Goblin Gang Arrows Musketeer Rocket Goblin Barrel

Defense Synergies 1 6

Arrows
Bomb Tower
Minions
Musketeer
Goblin Gang
Musketeer Bomb Tower Miner
Musketeer
Goblin Gang Minions Bomb Tower Miner
Bomb Tower
Arrows Goblin Gang Musketeer
Rocket
Goblin Barrel
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Musketeer
Bomb Tower Minions Goblin Gang Musketeer
Goblin Gang Bomb Tower Rocket Minions Musketeer
Bomb Tower Minions Goblin Gang Musketeer
Arrows Bomb Tower Rocket
Arrows Goblin Gang Minions Musketeer Bomb Tower
Minions Musketeer Rocket Arrows Goblin Gang Bomb Tower
Rocket Arrows Musketeer Bomb Tower
Minions Goblin Gang Musketeer Bomb Tower
Goblin Gang Musketeer Miner
Minions Goblin Gang Arrows Musketeer Bomb Tower
Arrows Minions Musketeer Goblin Gang
Bomb Tower Minions Goblin Gang Musketeer Rocket
Bomb Tower Rocket Arrows Minions Goblin Gang
Goblin Gang Bomb Tower
Bomb Tower Rocket Goblin Gang
Bomb Tower Arrows Minions Goblin Gang Musketeer
Arrows Bomb Tower Minions Goblin Gang Musketeer
Arrows Bomb Tower Minions Musketeer
Musketeer Bomb Tower
Goblin Gang Arrows Minions Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Musketeer Bomb Tower Rocket Miner
Goblin Gang Minions Musketeer Bomb Tower Rocket
Goblin Gang Rocket Musketeer
Goblin Gang Musketeer
Arrows Rocket Minions Goblin Gang Musketeer Bomb Tower
Goblin Gang Rocket Minions Musketeer Bomb Tower
Bomb Tower
Rocket Minions Bomb Tower
Goblin Gang Musketeer
Minions Musketeer Bomb Tower
Rocket Arrows
Rocket Goblin Gang Bomb Tower
Musketeer Bomb Tower
Goblin Gang Minions Musketeer Bomb Tower Rocket
Arrows Minions Musketeer Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket
Arrows Musketeer Miner
Rocket Arrows Miner
Arrows Musketeer Rocket
Rocket Arrows
Arrows Minions Musketeer Rocket
Arrows Musketeer
Arrows
Arrows Miner
Rocket Minions Goblin Gang Musketeer
Rocket Miner Arrows Musketeer
Arrows Musketeer Rocket
Rocket Musketeer Miner
Arrows Minions Musketeer Rocket
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Musketeer
Rocket Arrows Miner
Rocket Minions Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows
Arrows Miner Musketeer
Arrows Musketeer Miner
Rocket Miner Arrows Musketeer
Arrows Musketeer
Rocket Minions Musketeer
Arrows Musketeer Rocket Miner
Rocket Arrows
Rocket Arrows
Minions Goblin Gang Musketeer Rocket
Rocket Arrows Musketeer
Arrows
Miner Goblin Gang Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Minions Goblin Gang Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Miner

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