My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers
Giant Snowball
Bats Goblin Gang Three Musketeers
Zap
Bats Goblin Gang Three Musketeers
Barbarian Barrel
Ice Spirit Goblin Gang Three Musketeers
The Log
Ice Spirit Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Three Musketeers
Poison
Bats Goblin Gang Three Musketeers
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rocket Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Tornado Rocket P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Three Musketeers
Bats
Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Tornado P.E.K.K.A Bats Three Musketeers
Goblin Gang
Three Musketeers P.E.K.K.A
Rocket
Tornado
Three Musketeers
Ice Spirit Zap Goblin Gang Tornado
Tornado
Zap Rocket P.E.K.K.A Three Musketeers
P.E.K.K.A
Ice Spirit Zap Tornado Bats Goblin Gang

Defense Synergies 4 13

Ice Spirit
Zap Goblin Gang Bats Rocket Three Musketeers Tornado P.E.K.K.A
Bats
Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Bats Goblin Gang Three Musketeers Tornado P.E.K.K.A
Goblin Gang
Ice Spirit Zap P.E.K.K.A
Rocket
Tornado Ice Spirit
Three Musketeers
Ice Spirit Zap Tornado
Tornado
Rocket P.E.K.K.A Ice Spirit Zap Three Musketeers
P.E.K.K.A
Tornado Ice Spirit Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Three Musketeers
Goblin Gang Rocket Three Musketeers Tornado P.E.K.K.A Bats
Three Musketeers P.E.K.K.A Bats Goblin Gang
Rocket Tornado P.E.K.K.A
Goblin Gang Tornado Bats Zap
Bats Rocket Three Musketeers Tornado Ice Spirit Zap Goblin Gang
Rocket Zap P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit
Bats Goblin Gang Zap Tornado
Three Musketeers Bats Zap Goblin Gang Tornado
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Rocket Three Musketeers
Rocket Three Musketeers Ice Spirit Bats Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Three Musketeers
Rocket Tornado Ice Spirit Zap Goblin Gang Three Musketeers P.E.K.K.A
Three Musketeers Bats Goblin Gang Tornado P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang Three Musketeers Tornado
Zap Tornado Ice Spirit Bats
P.E.K.K.A Three Musketeers Tornado
Goblin Gang Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Rocket
Goblin Gang P.E.K.K.A Ice Spirit Bats Zap Rocket
Goblin Gang Rocket P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang Three Musketeers
Rocket Ice Spirit Bats Zap Goblin Gang Three Musketeers Tornado
Goblin Gang Rocket P.E.K.K.A Bats
P.E.K.K.A
Zap Rocket P.E.K.K.A Ice Spirit Bats Tornado
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Bats
Rocket P.E.K.K.A Zap Tornado
Rocket P.E.K.K.A Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Ice Spirit Bats Zap Rocket Three Musketeers Tornado P.E.K.K.A
Bats Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado
Rocket
Rocket
Rocket Zap
Ice Spirit Bats Zap Rocket Tornado
Tornado
Ice Spirit Zap Tornado
Zap Tornado
Rocket Bats Goblin Gang Three Musketeers Tornado
Rocket Zap Tornado
Zap Rocket Tornado
Rocket Three Musketeers
Rocket
Zap
Rocket Zap Three Musketeers
Rocket Three Musketeers
Rocket Three Musketeers Tornado
Bats Rocket
Rocket Zap Three Musketeers
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Ice Spirit
Zap Tornado
Zap Tornado
Rocket Zap Tornado
Bats Zap Tornado
Zap Rocket Ice Spirit Bats
Zap Rocket
Zap Rocket Ice Spirit
P.E.K.K.A
Rocket
Zap Ice Spirit Bats Goblin Gang Rocket
Rocket Zap Three Musketeers Tornado
Goblin Gang Rocket Three Musketeers
Zap
Rocket Zap Tornado
Three Musketeers P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Rocket Tornado
Bats Zap Rocket Tornado
Zap Rocket Tornado

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