My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Musketeer Miner
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Rascals Musketeer
The Log
Goblin Gang Rascals Musketeer
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Musketeer Miner
Fireball
Goblin Gang Mortar Rascals Musketeer
Poison
Bats Goblin Gang Mortar Rascals Musketeer
Lightning
Mortar Musketeer
Rocket
Mortar Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Mortar Fireball Musketeer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Rascals
Goblin Gang
Miner Mortar
Mortar
Miner Bats Goblin Gang Fireball Musketeer The Log
Rascals
Bats Musketeer Miner
Fireball
Mortar The Log Miner
Musketeer
Mortar Rascals The Log Miner
The Log
Mortar Fireball Musketeer Miner
Miner
Bats Goblin Gang Mortar Rascals Fireball Musketeer The Log

Defense Synergies 3 17

Bats
Mortar Rascals Musketeer The Log
Goblin Gang
Musketeer Mortar Rascals The Log Miner
Mortar
Bats Goblin Gang Fireball Musketeer The Log
Rascals
Bats Goblin Gang Musketeer The Log
Fireball
The Log Mortar Musketeer Miner
Musketeer
Goblin Gang The Log Bats Mortar Rascals Fireball Miner
The Log
Fireball Musketeer Bats Goblin Gang Mortar Rascals Miner
Miner
Goblin Gang Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Musketeer The Log
Bats Goblin Gang Mortar Rascals Musketeer The Log
Goblin Gang Mortar Bats Rascals Musketeer
Bats Goblin Gang Mortar Rascals Musketeer
Fireball The Log
Goblin Gang Fireball The Log Bats Rascals Musketeer
Bats Musketeer Goblin Gang Mortar Rascals Fireball
Rascals Fireball Musketeer The Log
Goblin Gang Mortar Rascals Musketeer
Goblin Gang Rascals Musketeer Miner
Bats Goblin Gang Rascals Fireball Musketeer The Log
Musketeer Bats Goblin Gang Rascals Fireball
Mortar Bats Goblin Gang Rascals Fireball Musketeer The Log
Fireball Bats Goblin Gang Mortar Rascals The Log
Goblin Gang Mortar Rascals
Goblin Gang Mortar Rascals Fireball The Log
Bats Goblin Gang Mortar Rascals Fireball Musketeer
Mortar Fireball Bats Goblin Gang Rascals Musketeer The Log
Mortar The Log Bats Rascals Fireball Musketeer
Mortar Musketeer
Goblin Gang Rascals Bats Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball
Fireball Goblin Gang Mortar Musketeer The Log Miner
Goblin Gang Bats Rascals Musketeer The Log
Goblin Gang Bats Rascals Fireball Musketeer The Log
Goblin Gang Rascals Musketeer
Fireball Bats Goblin Gang Rascals Musketeer
Goblin Gang Rascals Bats Fireball Musketeer
Rascals
Bats Mortar Fireball The Log
Goblin Gang Musketeer
Bats Rascals Musketeer
Fireball The Log
Rascals Goblin Gang Fireball
Rascals Fireball Musketeer
Goblin Gang Rascals Bats Mortar Fireball Musketeer The Log
Bats Rascals Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals Musketeer The Log
Mortar Fireball Musketeer The Log Miner
Fireball The Log Miner
Rascals Fireball Musketeer The Log
Fireball Mortar The Log
Fireball Bats Musketeer
Mortar Musketeer The Log
Fireball The Log
Fireball The Log Miner Mortar
Bats Goblin Gang Fireball Musketeer
Miner Mortar Fireball Musketeer The Log
Fireball Musketeer
Mortar Fireball Musketeer The Log Miner
Mortar Fireball Musketeer
Mortar Fireball Musketeer The Log
Mortar Fireball Musketeer The Log
Mortar Fireball Musketeer The Log
Mortar Fireball
Bats
Mortar Fireball Musketeer The Log
Mortar Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Mortar Fireball Musketeer The Log
The Log Mortar Fireball
Mortar Fireball The Log Miner Musketeer
Fireball Mortar Musketeer The Log Miner
Fireball Miner Mortar Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Mortar Fireball Musketeer The Log Miner
Fireball
Fireball The Log
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Miner Goblin Gang Rascals Musketeer
The Log Mortar Fireball Musketeer
Fireball
Musketeer
Bats Goblin Gang Rascals Fireball Musketeer The Log
Bats Fireball Musketeer
Mortar Fireball Musketeer The Log Miner

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