My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Rascals Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Ice Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Graveyard
Giant Snowball
Minions Goblin Gang Graveyard
Zap
Minions Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Rascals Royal Ghost Magic Archer Graveyard
The Log
Goblin Gang Rascals Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Minions Goblin Gang Rascals Graveyard
Royal Delivery
Minions Goblin Gang Rascals Royal Ghost Magic Archer Graveyard
Fireball
Minions Goblin Gang Rascals Magic Archer
Poison
Minions Goblin Gang Rascals Magic Archer Graveyard
Lightning
Ice Golem Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Goblin Gang Royal Ghost Poison Magic Archer Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Goblin Gang Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Ice Golem Graveyard
Goblin Gang
Ice Golem Royal Ghost
Rascals
Minions Magic Archer Graveyard
Ice Golem
Goblin Gang Graveyard Minions Magic Archer
Poison
Graveyard Royal Ghost
Royal Ghost
Goblin Gang Poison Magic Archer
Magic Archer
Rascals Ice Golem Royal Ghost
Graveyard
Ice Golem Poison Minions Rascals

Defense Synergies 1 6

Minions
Ice Golem
Goblin Gang
Rascals Ice Golem Magic Archer
Rascals
Goblin Gang
Ice Golem
Minions Goblin Gang Poison Royal Ghost Magic Archer
Poison
Ice Golem
Royal Ghost
Ice Golem
Magic Archer
Goblin Gang Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Magic Archer
Minions Goblin Gang Rascals
Goblin Gang Minions Rascals
Minions Goblin Gang Rascals
Poison
Goblin Gang Minions Rascals Royal Ghost Magic Archer
Minions Goblin Gang Rascals Poison Magic Archer
Rascals Ice Golem Poison Magic Archer
Minions Goblin Gang Rascals
Goblin Gang Rascals Ice Golem Royal Ghost
Minions Goblin Gang Poison Rascals Ice Golem Royal Ghost Magic Archer
Minions Goblin Gang Rascals Poison Magic Archer
Minions Goblin Gang Rascals
Minions Goblin Gang Rascals Poison Royal Ghost Magic Archer
Goblin Gang Rascals
Goblin Gang Rascals
Minions Goblin Gang Rascals Poison
Minions Goblin Gang Rascals Royal Ghost Magic Archer
Poison Minions Rascals Ice Golem Royal Ghost Magic Archer
Goblin Gang Rascals Royal Ghost Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Ice Golem Royal Ghost
Poison Goblin Gang Ice Golem Royal Ghost Magic Archer
Goblin Gang Minions Rascals Ice Golem
Goblin Gang Rascals Ice Golem
Goblin Gang Rascals
Poison Minions Goblin Gang Rascals Ice Golem Magic Archer
Goblin Gang Rascals Minions Ice Golem
Rascals
Minions Ice Golem Poison Magic Archer
Goblin Gang
Minions Rascals
Poison
Rascals Goblin Gang Ice Golem
Rascals Magic Archer
Goblin Gang Rascals Minions Ice Golem Poison Magic Archer
Minions Poison Rascals Ice Golem Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rascals Ice Golem Royal Ghost
Poison Royal Ghost Magic Archer
Poison Magic Archer
Rascals Ice Golem Poison
Poison Magic Archer
Poison Minions Ice Golem Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer
Poison
Minions Goblin Gang Poison
Poison Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer
Minions Poison Magic Archer
Ice Golem Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Poison
Minions
Poison Magic Archer
Poison Magic Archer
Minions Poison Magic Archer
Poison
Poison
Ice Golem Poison Magic Archer
Poison Royal Ghost Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer
Minions Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Minions Goblin Gang Magic Archer
Poison Magic Archer
Poison Goblin Gang Rascals Magic Archer
Ice Golem Poison Magic Archer
Poison
Minions Goblin Gang Rascals Poison Magic Archer
Poison Magic Archer
Poison Royal Ghost Magic Archer

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