My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram
Giant Snowball
Minions Goblin Gang Battle Ram
Zap
Minions Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Wizard
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Battle Ram Wizard
Fireball
Minions Goblin Gang Battle Ram Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Tornado Fireball Mini P.E.K.K.A Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Battle Ram
Goblin Gang
Mini P.E.K.K.A Battle Ram
Fireball
Tornado Battle Ram
Mini P.E.K.K.A
Minions Goblin Gang Wizard Rage Tornado
Battle Ram
Minions Goblin Gang Fireball Tornado
Wizard
Tornado Mini P.E.K.K.A Rage
Rage
Minions Mini P.E.K.K.A Wizard
Tornado
Fireball Wizard Mini P.E.K.K.A Battle Ram

Defense Synergies 2 4

Minions
Goblin Gang
Mini P.E.K.K.A
Fireball
Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Fireball Wizard Tornado
Battle Ram
Wizard
Tornado Mini P.E.K.K.A
Rage
Tornado
Fireball Wizard Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Tornado Minions
Mini P.E.K.K.A Minions Goblin Gang
Fireball Mini P.E.K.K.A Tornado
Goblin Gang Fireball Tornado Minions
Minions Tornado Goblin Gang Fireball Wizard
Fireball
Mini P.E.K.K.A Minions Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A
Minions Goblin Gang Fireball Wizard Tornado
Minions Goblin Gang Fireball Wizard Tornado
Mini P.E.K.K.A Minions Goblin Gang Fireball Wizard
Fireball Wizard Minions Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang
Tornado Goblin Gang Fireball Mini P.E.K.K.A
Wizard Minions Goblin Gang Fireball Mini P.E.K.K.A Tornado
Fireball Minions Goblin Gang Wizard Tornado
Wizard Tornado Minions Fireball
Mini P.E.K.K.A Tornado
Goblin Gang Wizard Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Fireball Tornado
Goblin Gang Mini P.E.K.K.A
Fireball Wizard Minions Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Tornado
Goblin Gang
Minions Mini P.E.K.K.A
Fireball Tornado
Mini P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Minions Fireball Mini P.E.K.K.A Tornado
Minions Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball Wizard
Fireball Wizard Minions Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Minions Goblin Gang Fireball Mini P.E.K.K.A Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Minions Goblin Gang Fireball
Fireball Wizard Tornado
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Tornado
Minions Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado

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