My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Royal Giant Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Witch Electro Wizard
The Log
Goblin Gang Royal Giant Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Goblin Barrel Witch Electro Wizard
Fireball
Goblin Gang Wizard Goblin Barrel Witch Electro Wizard
Poison
Goblin Gang Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Tornado Valkyrie Electro Wizard Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Tornado Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant Valkyrie
Royal Giant
Goblin Barrel Goblin Gang Wizard Tornado Witch Electro Wizard
Valkyrie
Goblin Barrel Goblin Gang Wizard Tornado Witch Electro Wizard
Wizard
Tornado Royal Giant Valkyrie
Goblin Barrel
Goblin Gang Royal Giant Valkyrie
Tornado
Wizard Royal Giant Valkyrie Witch
Witch
Royal Giant Valkyrie Tornado
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 1 10

Goblin Gang
Valkyrie Electro Wizard
Royal Giant
Valkyrie
Goblin Gang Wizard Tornado Witch Electro Wizard
Wizard
Tornado Valkyrie Electro Wizard
Goblin Barrel
Tornado
Wizard Valkyrie Witch Electro Wizard
Witch
Valkyrie Tornado Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard
Goblin Gang Tornado Witch Valkyrie Electro Wizard
Witch Goblin Gang Valkyrie Electro Wizard
Valkyrie Tornado
Goblin Gang Tornado Valkyrie Electro Wizard
Tornado Electro Wizard Goblin Gang Wizard Witch
Valkyrie Electro Wizard
Witch Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Wizard Tornado
Goblin Gang Wizard Tornado Witch Electro Wizard
Goblin Gang Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Goblin Gang Tornado Witch Electro Wizard
Goblin Gang Electro Wizard
Tornado Goblin Gang Electro Wizard
Wizard Goblin Gang Valkyrie Tornado Witch Electro Wizard
Goblin Gang Valkyrie Wizard Tornado Witch Electro Wizard
Valkyrie Wizard Tornado Witch Electro Wizard
Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Electro Wizard
Electro Wizard Goblin Gang Valkyrie Wizard
Goblin Gang Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Tornado Electro Wizard
Goblin Gang Valkyrie Witch
Wizard Goblin Gang Tornado Witch Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Valkyrie Tornado Witch
Witch Goblin Gang
Valkyrie Witch
Valkyrie Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Witch Electro Wizard Valkyrie Tornado
Valkyrie Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado Electro Wizard
Valkyrie
Wizard Valkyrie
Wizard Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Goblin Gang Tornado Electro Wizard
Valkyrie Wizard Tornado Electro Wizard
Wizard Tornado
Wizard Witch
Wizard
Tornado
Wizard Electro Wizard
Valkyrie Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Witch
Witch
Wizard Tornado Witch Electro Wizard
Wizard Tornado Witch
Tornado
Wizard Tornado Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard
Electro Wizard
Wizard
Electro Wizard Goblin Gang Witch
Wizard Tornado Witch Electro Wizard
Goblin Gang Valkyrie Wizard Electro Wizard
Wizard
Tornado
Goblin Gang Tornado Witch Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: