My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Royal Recruits Zappies Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Royal Recruits
Giant Snowball
Archers Goblin Gang Royal Recruits Zappies
Zap
Archers Goblin Gang Royal Giant Zappies
Barbarian Barrel
Archers Goblin Gang Royal Recruits Zappies Hunter
The Log
Archers Goblin Gang Royal Giant Royal Recruits Zappies Hunter
Earthquake
Archers Goblin Gang Zappies
Arrows
Archers Goblin Gang Royal Recruits Zappies
Royal Delivery
Archers Goblin Gang Royal Recruits Zappies Hunter
Fireball
Archers Goblin Gang Zappies Hunter
Poison
Archers Goblin Gang Royal Recruits Zappies Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Tornado Zappies Poison Hunter Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Tornado Zappies

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Royal Recruits
Goblin Gang
Royal Giant Royal Recruits
Royal Giant
Poison Hunter Archers Goblin Gang Zappies Tornado
Royal Recruits
Archers Goblin Gang Zappies
Zappies
Royal Giant Royal Recruits
Tornado
Royal Giant Poison Hunter
Poison
Royal Giant Tornado
Hunter
Royal Giant Tornado

Defense Synergies 0 9

Archers
Goblin Gang Royal Recruits Tornado
Goblin Gang
Archers Royal Recruits Zappies
Royal Giant
Royal Recruits
Archers Goblin Gang Tornado
Zappies
Goblin Gang Tornado
Tornado
Archers Royal Recruits Zappies Poison Hunter
Poison
Tornado
Hunter
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies
Hunter Goblin Gang Royal Recruits Zappies
Goblin Gang Tornado Hunter Archers Royal Recruits Zappies
Royal Recruits Hunter Goblin Gang Zappies
Royal Recruits Tornado Poison
Goblin Gang Tornado Archers Zappies Hunter
Tornado Hunter Archers Goblin Gang Zappies Poison
Royal Recruits Poison
Zappies Hunter Goblin Gang Royal Recruits Tornado
Goblin Gang Tornado Archers Royal Recruits Zappies Hunter
Archers Goblin Gang Poison Royal Recruits Zappies Tornado Hunter
Hunter Archers Goblin Gang Zappies Tornado Poison
Royal Recruits Hunter Goblin Gang Zappies
Goblin Gang Royal Recruits Zappies Tornado Poison Hunter
Royal Recruits Goblin Gang Zappies Hunter
Tornado Goblin Gang Royal Recruits Zappies Hunter
Goblin Gang Royal Recruits Zappies Tornado Poison Hunter
Archers Goblin Gang Royal Recruits Zappies Tornado Hunter
Tornado Poison Hunter Archers Royal Recruits Zappies
Royal Recruits Zappies Tornado Hunter
Goblin Gang Royal Recruits Archers Zappies Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Archers Zappies
Poison Archers Goblin Gang Hunter
Goblin Gang Royal Recruits Zappies Hunter
Goblin Gang Royal Recruits Hunter Zappies Tornado
Royal Recruits Goblin Gang Zappies Hunter
Poison Archers Goblin Gang Zappies Tornado Hunter
Goblin Gang Royal Recruits Archers Zappies Hunter
Royal Recruits Zappies Hunter
Royal Recruits Zappies Tornado Poison
Royal Recruits Goblin Gang Zappies
Royal Recruits Zappies Hunter
Royal Recruits Tornado Poison
Royal Recruits Goblin Gang Zappies Hunter
Royal Recruits Archers Zappies
Goblin Gang Royal Recruits Zappies Archers Tornado Poison Hunter
Poison Archers Royal Recruits Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison Tornado
Poison
Royal Recruits Poison
Poison
Poison Tornado Hunter
Archers Tornado Poison
Poison Tornado Hunter
Poison Tornado
Goblin Gang Tornado Poison
Poison Royal Recruits Tornado
Poison Archers Tornado
Poison Hunter
Poison
Poison
Poison Hunter
Royal Recruits Poison
Tornado Poison
Archers Poison Hunter
Tornado Poison
Poison
Tornado Poison
Tornado
Royal Recruits Poison
Tornado Poison Hunter
Poison Tornado Hunter
Tornado Poison
Poison Tornado
Poison Archers Tornado Hunter
Zappies Poison
Poison Hunter
Zappies Poison
Poison
Archers Goblin Gang Royal Recruits Zappies
Poison Archers Zappies Tornado Hunter
Poison Goblin Gang Hunter
Poison
Tornado Poison
Royal Recruits
Goblin Gang Royal Recruits Zappies Tornado Poison
Zappies Tornado Poison
Poison Royal Recruits Tornado

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