My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Barbarians Musketeer Goblin Hut
Zap
Minions Goblin Gang Royal Giant Goblin Hut
Barbarian Barrel
Goblin Gang Barbarians Musketeer Goblin Hut
The Log
Goblin Gang Barbarians Royal Giant Musketeer Goblin Hut
Earthquake
Goblin Gang Barbarians Goblin Hut
Arrows
Minions Goblin Gang Goblin Hut
Royal Delivery
Minions Goblin Gang Barbarians Musketeer Goblin Hut
Fireball
Minions Goblin Gang Barbarians Musketeer Goblin Hut
Poison
Minions Goblin Gang Barbarians Musketeer Goblin Hut
Lightning
Musketeer Goblin Hut
Rocket
Barbarians Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Musketeer Barbarians Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Giant Musketeer Goblin Hut
Minions
Royal Giant Zap
Goblin Gang
Royal Giant Goblin Hut
Barbarians
Royal Giant
Minions Fireball Zap Goblin Gang Musketeer Goblin Hut
Fireball
Zap Royal Giant
Musketeer
Zap Royal Giant Goblin Hut
Goblin Hut
Zap Goblin Gang Royal Giant Musketeer

Defense Synergies 2 11

Zap
Fireball Minions Goblin Gang Barbarians Musketeer Goblin Hut
Minions
Zap Musketeer
Goblin Gang
Musketeer Zap Barbarians Goblin Hut
Barbarians
Zap Goblin Gang
Royal Giant
Fireball
Zap Musketeer Goblin Hut
Musketeer
Goblin Gang Zap Minions Fireball Goblin Hut
Goblin Hut
Zap Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Goblin Hut
Barbarians Zap Minions Goblin Gang Musketeer Goblin Hut
Goblin Gang Barbarians Goblin Hut Minions Musketeer
Barbarians Goblin Hut Minions Goblin Gang Musketeer
Barbarians Fireball
Goblin Gang Fireball Zap Minions Musketeer
Minions Musketeer Zap Goblin Gang Fireball Goblin Hut
Zap Barbarians Fireball Musketeer
Barbarians Minions Goblin Gang Musketeer Goblin Hut
Goblin Gang Barbarians Musketeer
Minions Goblin Gang Barbarians Zap Fireball Musketeer Goblin Hut
Minions Musketeer Zap Goblin Gang Fireball Goblin Hut
Barbarians Goblin Hut Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Minions Goblin Gang Barbarians Goblin Hut
Barbarians Goblin Gang Goblin Hut
Barbarians Zap Goblin Gang Fireball Goblin Hut
Barbarians Minions Goblin Gang Fireball Musketeer Goblin Hut
Fireball Zap Minions Goblin Gang Barbarians Musketeer Goblin Hut
Zap Minions Barbarians Fireball Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Goblin Gang Minions Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Goblin Hut
Fireball Zap Goblin Gang Musketeer
Goblin Gang Barbarians Zap Minions Musketeer Goblin Hut
Goblin Gang Zap Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer Goblin Hut
Fireball Zap Minions Goblin Gang Musketeer Goblin Hut
Goblin Gang Minions Barbarians Fireball Musketeer Goblin Hut
Barbarians
Zap Minions Barbarians Fireball Goblin Hut
Goblin Gang Barbarians Musketeer Goblin Hut
Minions Barbarians Musketeer Goblin Hut
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball
Barbarians Fireball Musketeer
Goblin Gang Barbarians Goblin Hut Zap Minions Fireball Musketeer
Minions Zap Barbarians Fireball Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball Goblin Hut
Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer Goblin Hut
Minions Fireball Musketeer
Zap Fireball Musketeer Goblin Hut
Zap Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Minions Fireball Musketeer Goblin Hut
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Goblin Gang Barbarians Fireball Musketeer Goblin Hut
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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