My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch Ice Wizard
The Log
Goblin Gang Royal Giant Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Witch Ice Wizard
Fireball
Goblin Gang Wizard Witch Ice Wizard
Poison
Goblin Gang Wizard Witch Ice Wizard
Lightning
Valkyrie Wizard Witch Ice Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Ice Wizard Fireball Valkyrie Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tornado Ice Wizard Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Valkyrie
Royal Giant
Fireball Ice Wizard Goblin Gang Wizard Tornado Witch
Fireball
Royal Giant Tornado
Valkyrie
Goblin Gang Wizard Tornado Witch
Wizard
Tornado Royal Giant Valkyrie
Tornado
Fireball Wizard Royal Giant Valkyrie Witch Ice Wizard
Witch
Royal Giant Valkyrie Tornado
Ice Wizard
Royal Giant Tornado

Defense Synergies 3 11

Goblin Gang
Valkyrie Ice Wizard
Royal Giant
Fireball
Tornado Valkyrie Ice Wizard
Valkyrie
Goblin Gang Fireball Wizard Tornado Witch Ice Wizard
Wizard
Tornado Valkyrie Ice Wizard
Tornado
Fireball Wizard Ice Wizard Valkyrie Witch
Witch
Valkyrie Tornado Ice Wizard
Ice Wizard
Tornado Goblin Gang Fireball Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Goblin Gang Valkyrie Witch Ice Wizard
Goblin Gang Tornado Witch Valkyrie Ice Wizard
Witch Goblin Gang Valkyrie Ice Wizard
Fireball Valkyrie Tornado
Goblin Gang Fireball Tornado Valkyrie Ice Wizard
Tornado Goblin Gang Fireball Wizard Witch Ice Wizard
Fireball Valkyrie
Witch Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Valkyrie Ice Wizard
Goblin Gang Valkyrie Witch Ice Wizard Fireball Wizard Tornado
Goblin Gang Fireball Wizard Tornado Witch Ice Wizard
Goblin Gang Fireball Valkyrie Wizard Witch Ice Wizard
Fireball Valkyrie Wizard Goblin Gang Tornado Witch
Goblin Gang
Tornado Goblin Gang Fireball
Wizard Goblin Gang Fireball Valkyrie Tornado Witch
Fireball Goblin Gang Valkyrie Wizard Tornado Witch Ice Wizard
Valkyrie Wizard Tornado Witch Fireball Ice Wizard
Tornado
Goblin Gang Valkyrie Wizard Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie Fireball Tornado
Goblin Gang Valkyrie Witch
Fireball Wizard Goblin Gang Tornado Witch Ice Wizard
Goblin Gang Fireball Valkyrie Witch Ice Wizard
Valkyrie
Fireball Valkyrie Tornado Witch
Witch Goblin Gang
Valkyrie Witch
Fireball Valkyrie Tornado
Goblin Gang Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Goblin Gang Witch Fireball Valkyrie Tornado
Valkyrie Fireball Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado Ice Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Tornado Witch Ice Wizard
Wizard Tornado Witch
Fireball Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Goblin Gang Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Tornado
Fireball Wizard
Fireball Valkyrie Wizard Tornado Witch
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Wizard Witch Ice Wizard
Witch
Fireball Wizard Tornado Witch Ice Wizard
Fireball Wizard Tornado Witch
Fireball Tornado
Fireball Wizard Tornado Witch Ice Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Witch
Fireball Wizard Tornado Witch Ice Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch

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