My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Witch
Zap
Goblin Gang Royal Giant Dart Goblin Witch
Barbarian Barrel
Goblin Gang Dart Goblin Witch Ice Wizard
The Log
Goblin Gang Royal Giant Dart Goblin Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Witch Ice Wizard
Fireball
Goblin Gang Dart Goblin Hog Rider Witch Ice Wizard
Poison
Goblin Gang Dart Goblin Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Dart Goblin Ice Wizard Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Dart Goblin

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant Dart Goblin
Royal Giant
Dart Goblin Ice Wizard Goblin Gang Hog Rider Witch The Log
Dart Goblin
Royal Giant Goblin Gang Hog Rider The Log
Hog Rider
Goblin Gang Rage The Log Royal Giant Dart Goblin Witch
Rage
Hog Rider Witch
Witch
Rage Royal Giant Hog Rider
The Log
Hog Rider Royal Giant Dart Goblin
Ice Wizard
Royal Giant

Defense Synergies 0 8

Goblin Gang
Dart Goblin The Log Ice Wizard
Royal Giant
Dart Goblin
Goblin Gang The Log Ice Wizard
Hog Rider
Rage
Witch
The Log Ice Wizard
The Log
Goblin Gang Dart Goblin Witch Ice Wizard
Ice Wizard
Goblin Gang Dart Goblin Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Goblin Gang Dart Goblin Witch The Log Ice Wizard
Goblin Gang Witch Dart Goblin Ice Wizard
Witch Goblin Gang Dart Goblin Ice Wizard
The Log
Goblin Gang The Log Dart Goblin Ice Wizard
Dart Goblin Goblin Gang Witch Ice Wizard
Dart Goblin The Log
Witch Goblin Gang Ice Wizard
Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Dart Goblin Witch Ice Wizard The Log
Goblin Gang Dart Goblin Witch Ice Wizard
Goblin Gang Witch The Log Ice Wizard
Goblin Gang Dart Goblin Witch The Log
Goblin Gang
Goblin Gang The Log
Goblin Gang Witch
Goblin Gang Dart Goblin Witch The Log Ice Wizard
Witch The Log Dart Goblin Ice Wizard
Dart Goblin
Goblin Gang Dart Goblin Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang The Log
Goblin Gang Witch The Log
Goblin Gang The Log
Goblin Gang Witch
Goblin Gang Dart Goblin Witch Ice Wizard
Goblin Gang Dart Goblin Witch Ice Wizard
Witch The Log
Witch Goblin Gang Dart Goblin
Dart Goblin Witch
The Log
Goblin Gang Witch
Dart Goblin Witch
Goblin Gang Witch Dart Goblin The Log
Dart Goblin Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Ice Wizard
Dart Goblin The Log
Dart Goblin The Log
The Log
Dart Goblin Witch Ice Wizard
Dart Goblin Witch The Log
The Log Dart Goblin Ice Wizard
The Log Dart Goblin
Goblin Gang
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Witch The Log
The Log
The Log
The Log
The Log Witch Ice Wizard
Witch
The Log Dart Goblin Witch Ice Wizard
Witch The Log
Dart Goblin The Log
Dart Goblin Witch Ice Wizard
Dart Goblin Witch
Dart Goblin The Log
The Log
Goblin Gang Dart Goblin Witch
Dart Goblin Witch Ice Wizard
The Log
Goblin Gang Dart Goblin
The Log Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log

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