My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Executioner Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone
Giant Snowball
Goblin Gang Clone Witch
Zap
Goblin Gang Clone Witch
Barbarian Barrel
Goblin Gang Clone Witch Executioner Electro Wizard
The Log
Goblin Gang Clone Witch
Earthquake
Goblin Gang Elixir Collector Clone Witch
Arrows
Goblin Gang Clone Witch
Royal Delivery
Goblin Gang Clone Witch Executioner Electro Wizard
Fireball
Goblin Gang Elixir Collector Clone Witch Executioner Electro Wizard
Poison
Goblin Gang Elixir Collector Clone Witch Executioner Electro Wizard
Lightning
Elixir Collector Witch Executioner Electro Wizard
Rocket
Elixir Collector Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Executioner Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Electro Wizard Witch Executioner Elixir Collector Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Clone Electro Wizard Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Golem
Elixir Collector
Clone
Golem Goblin Gang Witch Electro Wizard
Witch
Clone Golem Mega Knight
Executioner
Golem Mega Knight
Golem
Clone Goblin Gang Witch Executioner Electro Wizard
Electro Wizard
Clone Golem Mega Knight
Mega Knight
Witch Executioner Electro Wizard

Defense Synergies 0 5

Goblin Gang
Electro Wizard
Elixir Collector
Clone
Witch
Electro Wizard Mega Knight
Executioner
Mega Knight
Golem
Electro Wizard
Goblin Gang Witch Mega Knight
Mega Knight
Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Goblin Gang Witch Executioner Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Executioner Electro Wizard
Witch Goblin Gang Electro Wizard Mega Knight
Mega Knight
Goblin Gang Executioner Electro Wizard Mega Knight
Electro Wizard Goblin Gang Witch Executioner
Electro Wizard Mega Knight
Witch Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Witch Executioner Electro Wizard Mega Knight
Executioner Goblin Gang Witch Electro Wizard
Mega Knight Goblin Gang Witch Electro Wizard
Executioner Mega Knight Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Goblin Gang Witch Executioner Electro Wizard
Mega Knight Goblin Gang Witch Executioner Electro Wizard
Witch Executioner Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Electro Wizard
Electro Wizard Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Witch Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Witch Executioner Mega Knight
Executioner Goblin Gang Witch Electro Wizard
Goblin Gang Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight Electro Wizard
Mega Knight Goblin Gang Witch Executioner
Witch Executioner Mega Knight
Goblin Gang Witch Electro Wizard Executioner
Executioner Mega Knight Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Electro Wizard
Executioner Mega Knight
Executioner Witch
Witch Executioner
Executioner
Goblin Gang Electro Wizard
Electro Wizard
Executioner
Executioner
Witch Executioner
Executioner Mega Knight
Executioner Electro Wizard Mega Knight
Witch Mega Knight
Mega Knight
Witch Executioner Mega Knight
Witch
Witch Executioner Electro Wizard
Witch Mega Knight
Witch Executioner Electro Wizard
Electro Wizard Witch
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Goblin Gang Witch
Witch Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard Mega Knight
Executioner
Executioner Mega Knight
Goblin Gang Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Electro Wizard Mega Knight

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