My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Clone Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Clone Baby Dragon Princess Inferno Dragon
Zap
Goblin Gang Goblin Barrel Clone Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Clone Giant Skeleton Princess
The Log
Goblin Gang Goblin Barrel Clone Giant Skeleton Princess
Earthquake
Goblin Gang Goblin Barrel Clone
Arrows
Goblin Gang Goblin Barrel Clone Princess
Royal Delivery
Goblin Gang Goblin Barrel Clone Baby Dragon Giant Skeleton Princess Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Clone Baby Dragon Princess Inferno Dragon
Poison
Goblin Gang Clone Princess
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Giant Skeleton Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Clone Princess Baby Dragon Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Clone

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Baby Dragon Giant Skeleton Princess
Goblin Gang
Goblin Barrel Clone Baby Dragon Giant Skeleton Princess
Goblin Barrel
Goblin Gang Clone Baby Dragon Giant Skeleton Princess
Clone
Giant Skeleton Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon
Baby Dragon
Zap Goblin Gang Goblin Barrel Clone Giant Skeleton Inferno Dragon
Giant Skeleton
Clone Zap Goblin Gang Goblin Barrel Baby Dragon Princess
Princess
Zap Goblin Gang Goblin Barrel Giant Skeleton
Inferno Dragon
Clone Baby Dragon

Defense Synergies 0 11

Zap
Goblin Gang Baby Dragon Giant Skeleton Princess Inferno Dragon
Goblin Gang
Zap Giant Skeleton Princess Inferno Dragon
Goblin Barrel
Clone
Baby Dragon
Zap Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Goblin Gang Baby Dragon Princess
Princess
Zap Goblin Gang Giant Skeleton
Inferno Dragon
Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Inferno Dragon Zap Goblin Gang
Goblin Gang Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang
Giant Skeleton Princess
Goblin Gang Zap Baby Dragon
Inferno Dragon Zap Goblin Gang Baby Dragon Princess
Zap Baby Dragon Giant Skeleton
Inferno Dragon Goblin Gang Princess
Goblin Gang Giant Skeleton
Goblin Gang Zap Baby Dragon Giant Skeleton Princess
Inferno Dragon Zap Goblin Gang Baby Dragon Princess
Zap Goblin Gang Giant Skeleton
Zap Goblin Gang Baby Dragon Princess
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Goblin Gang
Zap Goblin Gang Baby Dragon
Zap Baby Dragon Giant Skeleton Princess Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Giant Skeleton Zap
Goblin Gang Giant Skeleton Zap
Giant Skeleton Goblin Gang Inferno Dragon
Zap Goblin Gang Baby Dragon Princess
Goblin Gang Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang
Baby Dragon Princess
Goblin Gang Zap Baby Dragon Giant Skeleton Inferno Dragon
Zap Baby Dragon Giant Skeleton Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Giant Skeleton
Zap Baby Dragon Princess
Baby Dragon Giant Skeleton
Giant Skeleton
Zap Baby Dragon
Zap Baby Dragon Princess
Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Goblin Gang
Zap Princess
Zap Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Zap Baby Dragon
Zap Baby Dragon Princess
Baby Dragon Princess
Zap Baby Dragon Princess
Zap Baby Dragon Princess
Baby Dragon Giant Skeleton
Princess
Zap Baby Dragon
Zap Baby Dragon Princess
Inferno Dragon
Zap Baby Dragon Princess
Zap Baby Dragon Princess
Zap Baby Dragon
Zap Baby Dragon Princess
Zap
Zap
Zap Princess
Giant Skeleton
Princess
Zap Goblin Gang Princess
Zap Baby Dragon Princess
Goblin Gang Baby Dragon Princess
Zap Baby Dragon Princess
Zap Giant Skeleton
Zap Goblin Gang Baby Dragon Giant Skeleton Princess
Zap Princess
Zap Baby Dragon Giant Skeleton Princess

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