My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Baby Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Elixir Collector Baby Dragon Electro Wizard
Poison
Bats Goblin Gang Elixir Collector Electro Wizard
Lightning
Elixir Collector Baby Dragon Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Baby Dragon Poison Electro Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A
Goblin Gang
Baby Dragon P.E.K.K.A
Elixir Collector
Baby Dragon
Bats Goblin Gang Poison P.E.K.K.A Electro Wizard
Poison
P.E.K.K.A Baby Dragon
P.E.K.K.A
Arrows Poison Electro Wizard Bats Goblin Gang Baby Dragon
Electro Wizard
P.E.K.K.A Baby Dragon

Defense Synergies 0 9

Bats
Baby Dragon P.E.K.K.A Electro Wizard
Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A Electro Wizard
Elixir Collector
Baby Dragon
Bats P.E.K.K.A
Poison
Electro Wizard
P.E.K.K.A
Bats Arrows Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Bats Goblin Gang Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Arrows Poison P.E.K.K.A
Arrows Goblin Gang Bats Baby Dragon Electro Wizard
Bats Electro Wizard Arrows Goblin Gang Baby Dragon Poison
Arrows Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Bats Goblin Gang Poison Electro Wizard Arrows Baby Dragon
Arrows Bats Goblin Gang Baby Dragon Poison Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Bats Arrows Goblin Gang Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Bats Arrows Goblin Gang Poison P.E.K.K.A Electro Wizard
Arrows Bats Goblin Gang Baby Dragon Electro Wizard
Arrows Baby Dragon Poison Bats Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Arrows Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Goblin Gang
Arrows Poison Bats Goblin Gang Baby Dragon Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Baby Dragon Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Goblin Gang
Baby Dragon
Goblin Gang Electro Wizard Bats Baby Dragon Poison P.E.K.K.A
Bats Arrows Poison Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon
Arrows Poison Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Arrows Poison
Poison Arrows Baby Dragon
Arrows Poison Bats Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison
Bats Goblin Gang Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Arrows Baby Dragon
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Poison
Bats
Arrows Baby Dragon Poison Electro Wizard
Arrows Baby Dragon Poison
Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Poison Arrows Baby Dragon
Poison Bats Arrows Baby Dragon Electro Wizard
Electro Wizard Bats Poison
Poison Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Bats Goblin Gang
Poison Arrows Baby Dragon Electro Wizard
Arrows
Poison Goblin Gang Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Arrows Poison
P.E.K.K.A
Bats Goblin Gang Baby Dragon Poison Electro Wizard
Bats Poison Electro Wizard
Poison Baby Dragon Electro Wizard

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