My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Bandit
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Bandit Electro Wizard
The Log
Fire Spirit Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Goblin Gang Bandit Electro Wizard
Poison
Minions Goblin Gang Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Goblin Gang Bandit Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Bandit
Minions
P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit
Poison
P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Poison Electro Wizard Minions Goblin Gang The Log
The Log
Poison P.E.K.K.A Bandit
Bandit
Fire Spirit Minions Goblin Gang The Log Electro Wizard
Electro Wizard
P.E.K.K.A Bandit

Defense Synergies 1 17

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Minions
P.E.K.K.A The Log Bandit Electro Wizard
Goblin Gang
P.E.K.K.A The Log Bandit Electro Wizard
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Fire Spirit Minions Goblin Gang Electro Wizard
The Log
P.E.K.K.A Fire Spirit Minions Goblin Gang Poison Bandit Electro Wizard
Bandit
Minions Goblin Gang The Log Electro Wizard
Electro Wizard
Fire Spirit Minions Goblin Gang Poison P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
P.E.K.K.A Minions Goblin Gang The Log Bandit Electro Wizard
Goblin Gang P.E.K.K.A Fire Spirit Minions Bandit Electro Wizard
P.E.K.K.A Minions Goblin Gang Bandit Electro Wizard
Poison P.E.K.K.A The Log
Goblin Gang The Log Fire Spirit Minions Bandit Electro Wizard
Minions Electro Wizard Fire Spirit Goblin Gang Poison
Poison P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Fire Spirit Bandit Electro Wizard
Minions Goblin Gang Poison Electro Wizard The Log Bandit
Minions Goblin Gang Poison Electro Wizard
P.E.K.K.A Fire Spirit Minions Goblin Gang The Log Bandit Electro Wizard
Fire Spirit Minions Goblin Gang Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard
Minions Goblin Gang Poison P.E.K.K.A Electro Wizard
Fire Spirit Minions Goblin Gang The Log Bandit Electro Wizard
Poison The Log Fire Spirit Minions Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Fire Spirit Minions Poison P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Goblin Gang The Log
Goblin Gang P.E.K.K.A Bandit Minions The Log Electro Wizard
Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Fire Spirit Poison Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Poison The Log Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Goblin Gang Electro Wizard Minions Poison P.E.K.K.A The Log
Minions Poison P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Bandit Electro Wizard
Poison The Log Bandit
Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Minions
Fire Spirit Poison The Log
Poison The Log Fire Spirit
Poison The Log Bandit
Fire Spirit Minions Goblin Gang Poison Electro Wizard
Poison The Log Bandit Electro Wizard
Poison Fire Spirit
Poison Fire Spirit The Log Bandit
Minions Poison Bandit
Poison The Log
Poison The Log Bandit
Poison The Log Bandit
Poison
Minions
Fire Spirit Poison The Log Bandit Electro Wizard
Fire Spirit Poison The Log
Minions Poison The Log
Poison
The Log
Poison The Log
Poison The Log Fire Spirit
Poison The Log Bandit Electro Wizard
Poison The Log Bandit
Poison The Log Bandit
Poison Fire Spirit Electro Wizard
Electro Wizard Minions Poison
Poison The Log Bandit
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Fire Spirit Minions Goblin Gang Bandit
Poison Fire Spirit Electro Wizard
The Log
Poison Goblin Gang Electro Wizard
The Log Poison
Poison
P.E.K.K.A
Minions Goblin Gang Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Bandit Electro Wizard

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