My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Minion Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Graveyard
Giant Snowball
Skeletons Bats Goblin Gang Mega Minion Graveyard
Zap
Skeletons Bats Goblin Gang Goblin Giant Graveyard
Barbarian Barrel
Skeletons Goblin Gang Graveyard
The Log
Skeletons Goblin Gang Graveyard
Earthquake
Skeletons Goblin Gang Graveyard
Arrows
Skeletons Bats Goblin Gang Graveyard
Royal Delivery
Skeletons Bats Goblin Gang Mega Minion Graveyard
Fireball
Goblin Gang Mega Minion
Poison
Bats Goblin Gang Mega Minion Graveyard
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Gang Mega Minion Tornado Poison Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Gang Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Minion Goblin Giant Graveyard
Goblin Gang
Goblin Giant
Mega Minion
Goblin Giant Bats Poison Graveyard
Tornado
Poison Goblin Giant Graveyard
Poison
Graveyard Mega Minion Tornado Goblin Giant
Goblin Giant
Mega Minion Bats Goblin Gang Tornado Poison Graveyard
Graveyard
Poison Bats Mega Minion Tornado Goblin Giant

Defense Synergies 0 8

Skeletons
Bats Mega Minion Tornado Poison
Bats
Skeletons Goblin Giant
Goblin Gang
Mega Minion
Skeletons Tornado
Tornado
Skeletons Mega Minion Poison Goblin Giant
Poison
Skeletons Tornado
Goblin Giant
Bats Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Giant
Skeletons Bats Goblin Gang Mega Minion
Goblin Gang Tornado Skeletons Bats Mega Minion
Skeletons Bats Goblin Gang Mega Minion
Tornado Poison
Goblin Gang Tornado Skeletons Bats Mega Minion
Bats Mega Minion Tornado Goblin Gang Poison
Poison Goblin Giant
Skeletons Goblin Gang Tornado
Goblin Gang Tornado Skeletons
Bats Goblin Gang Poison Skeletons Mega Minion Tornado Goblin Giant
Mega Minion Bats Goblin Gang Tornado Poison
Skeletons Bats Goblin Gang
Bats Goblin Gang Mega Minion Tornado Poison
Goblin Gang
Tornado Goblin Gang
Skeletons Bats Goblin Gang Tornado Poison
Bats Goblin Gang Mega Minion Tornado
Tornado Poison Bats Mega Minion
Tornado
Goblin Gang Bats Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Poison Goblin Gang Mega Minion
Goblin Gang Skeletons Bats Goblin Giant
Goblin Gang Bats Tornado Goblin Giant
Skeletons Goblin Gang Goblin Giant
Poison Skeletons Bats Goblin Gang Tornado Goblin Giant
Goblin Gang Skeletons Bats Mega Minion Goblin Giant
Goblin Giant
Skeletons Bats Mega Minion Tornado Poison
Skeletons Goblin Gang Mega Minion Goblin Giant
Bats Mega Minion
Tornado Poison Goblin Giant
Skeletons Goblin Gang Goblin Giant
Goblin Gang Skeletons Bats Mega Minion Tornado Poison Goblin Giant
Bats Poison Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado
Poison Goblin Giant
Poison
Poison
Poison Bats Mega Minion Tornado Goblin Giant
Tornado Poison
Poison Tornado
Poison Tornado
Bats Goblin Gang Tornado Poison
Poison Tornado
Poison Tornado
Poison
Poison
Poison
Poison
Poison
Tornado Poison
Bats
Mega Minion Poison
Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Tornado Poison
Mega Minion
Poison Tornado
Tornado Poison
Poison Tornado
Poison Bats Tornado
Bats Mega Minion Poison
Mega Minion
Poison
Poison
Poison
Bats Goblin Gang
Poison Mega Minion Tornado
Poison Goblin Gang Mega Minion
Poison
Tornado Poison
Mega Minion
Bats Goblin Gang Tornado Poison
Bats Tornado Poison
Poison Tornado Goblin Giant

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