My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Tombstone
Zap
Goblin Gang Tombstone Bandit
Barbarian Barrel
Goblin Gang Tombstone Bandit Electro Wizard Magic Archer
The Log
Goblin Gang Tombstone Bandit
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Goblin Gang Tombstone Bandit Electro Wizard Magic Archer
Poison
Goblin Gang Tombstone Electro Wizard Magic Archer
Lightning
Tombstone Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tombstone Tornado Bandit Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tombstone Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A Bandit
Tombstone
Tornado
P.E.K.K.A Magic Archer The Log
P.E.K.K.A
Tornado Electro Wizard Magic Archer Goblin Gang The Log
The Log
Tornado P.E.K.K.A Bandit Magic Archer
Bandit
Goblin Gang The Log Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Bandit Magic Archer
Magic Archer
Tornado P.E.K.K.A The Log Bandit Electro Wizard

Defense Synergies 3 17

Goblin Gang
Tombstone P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
Tombstone
Goblin Gang Electro Wizard Magic Archer
Tornado
P.E.K.K.A Magic Archer The Log Electro Wizard
P.E.K.K.A
Tornado The Log Goblin Gang Electro Wizard
The Log
P.E.K.K.A Goblin Gang Tornado Bandit Electro Wizard Magic Archer
Bandit
Goblin Gang The Log Electro Wizard Magic Archer
Electro Wizard
Goblin Gang Tombstone Tornado P.E.K.K.A The Log Bandit Magic Archer
Magic Archer
Tornado Goblin Gang Tombstone The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Tombstone The Log Bandit Electro Wizard
Goblin Gang Tornado P.E.K.K.A Tombstone Bandit Electro Wizard
P.E.K.K.A Goblin Gang Tombstone Bandit Electro Wizard
Tombstone Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Bandit Electro Wizard Magic Archer
Tornado Electro Wizard Goblin Gang Tombstone Magic Archer
P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Tombstone Tornado
Goblin Gang Tornado Bandit Electro Wizard
Goblin Gang Electro Wizard Tombstone Tornado The Log Bandit Magic Archer
Goblin Gang Tornado Electro Wizard Magic Archer
Tombstone P.E.K.K.A Goblin Gang The Log Bandit Electro Wizard
Goblin Gang Tombstone Tornado P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Tombstone Bandit Electro Wizard
Tornado Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard
Goblin Gang Tombstone Tornado P.E.K.K.A Electro Wizard
Tombstone Goblin Gang Tornado The Log Bandit Electro Wizard Magic Archer
Tornado The Log Tombstone Bandit Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang The Log Magic Archer
Goblin Gang Tombstone P.E.K.K.A Bandit The Log Electro Wizard
Goblin Gang P.E.K.K.A Tornado The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang Tombstone Bandit
Goblin Gang Tornado Electro Wizard Magic Archer
Goblin Gang P.E.K.K.A Tombstone Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tombstone Tornado The Log Bandit Magic Archer
P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Goblin Gang Tombstone Bandit
Magic Archer
Goblin Gang Tombstone Electro Wizard Tornado P.E.K.K.A The Log Magic Archer
P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
Tornado The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
The Log
The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado Bandit
Goblin Gang Tornado Electro Wizard
Tornado The Log Bandit Electro Wizard Magic Archer
Tornado Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit
Tornado
The Log Bandit Electro Wizard Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Magic Archer
The Log Tornado Bandit Electro Wizard Magic Archer
Tornado The Log Bandit Magic Archer
Tornado The Log Bandit Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard
The Log Bandit Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Wizard Goblin Gang Tombstone Bandit Magic Archer
Tornado Electro Wizard Magic Archer
The Log
Goblin Gang Electro Wizard Magic Archer
The Log Magic Archer
Tornado
P.E.K.K.A
Goblin Gang Tornado The Log Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado The Log Bandit Electro Wizard Magic Archer

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