My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Elixir Collector P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Wizard P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Mega Minion Wizard Elixir Collector Electro Wizard
Poison
Goblin Gang Mega Minion Wizard Elixir Collector Electro Wizard
Lightning
Mega Minion Wizard Elixir Collector Electro Wizard
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Mega Minion Electro Wizard Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Mega Minion

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mirror P.E.K.K.A Electro Wizard
Goblin Gang
Mirror P.E.K.K.A
Mega Minion
Zap
Wizard
P.E.K.K.A
Elixir Collector
Mirror
Zap Goblin Gang
P.E.K.K.A
Zap Electro Wizard Goblin Gang Wizard
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 3 11

Zap
Mega Minion Mirror Electro Wizard Goblin Gang P.E.K.K.A
Goblin Gang
Zap Mirror P.E.K.K.A Electro Wizard
Mega Minion
Zap Wizard Electro Wizard
Wizard
Mega Minion P.E.K.K.A Electro Wizard
Elixir Collector
Mirror
Zap Goblin Gang Electro Wizard
P.E.K.K.A
Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Goblin Gang Mega Minion Wizard Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Mega Minion Electro Wizard
Goblin Gang P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Goblin Gang Mega Minion Electro Wizard
P.E.K.K.A
Goblin Gang Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Goblin Gang Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Zap Mega Minion Wizard
Mega Minion Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Wizard Electro Wizard
Wizard Zap Goblin Gang Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Wizard Goblin Gang P.E.K.K.A Electro Wizard
Zap Goblin Gang Mega Minion Wizard Electro Wizard
Zap Wizard Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Mega Minion Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Wizard Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Zap Mega Minion P.E.K.K.A
Zap Mega Minion Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap
Wizard Zap Mega Minion
Wizard
Zap Wizard
Zap Wizard
Goblin Gang Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Mega Minion Wizard Electro Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Mega Minion
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Mega Minion Wizard
Mega Minion
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Goblin Gang
Zap Mega Minion Wizard Electro Wizard
Goblin Gang Mega Minion Wizard Electro Wizard
Zap Wizard
Zap
Mega Minion P.E.K.K.A
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: