My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Executioner Royal Ghost Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Executioner P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Executioner Electro Wizard Inferno Dragon
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Royal Ghost Hog Rider Electro Wizard Inferno Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Royal Ghost Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Executioner Royal Ghost
Goblin Gang
Hog Rider P.E.K.K.A Royal Ghost
Hog Rider
Zap Goblin Gang Executioner Electro Wizard
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Goblin Gang Executioner
Royal Ghost
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Royal Ghost
Inferno Dragon

Defense Synergies 1 11

Zap
Electro Wizard Goblin Gang Executioner P.E.K.K.A Royal Ghost Inferno Dragon
Goblin Gang
Zap P.E.K.K.A Electro Wizard Inferno Dragon
Hog Rider
Executioner
Zap
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Goblin Gang P.E.K.K.A Royal Ghost Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Zap Goblin Gang Executioner Electro Wizard
Goblin Gang P.E.K.K.A Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
P.E.K.K.A
Goblin Gang Zap Executioner Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Gang Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Royal Ghost Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Royal Ghost
Executioner Inferno Dragon Zap Goblin Gang Electro Wizard
P.E.K.K.A Zap Goblin Gang Electro Wizard
Executioner Zap Goblin Gang P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Executioner P.E.K.K.A Electro Wizard
Zap Goblin Gang Executioner Royal Ghost Electro Wizard
Zap Executioner Royal Ghost Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Royal Ghost Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Executioner Royal Ghost Inferno Dragon
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Executioner Inferno Dragon
Executioner Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Zap Executioner P.E.K.K.A Inferno Dragon
Executioner Zap P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Executioner Royal Ghost Electro Wizard
Executioner Zap
Executioner Zap
Executioner
Zap Executioner
Zap
Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner
Inferno Dragon
Zap Executioner Royal Ghost Electro Wizard
Zap
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang
Zap Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Goblin Gang Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Royal Ghost Electro Wizard

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