My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Baby Dragon
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Valkyrie Baby Dragon P.E.K.K.A
Fireball
Minions Goblin Gang Baby Dragon
Poison
Minions Goblin Gang
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Valkyrie Baby Dragon Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A
Minions
Royal Giant Valkyrie Baby Dragon P.E.K.K.A
Goblin Gang
Royal Giant Valkyrie Baby Dragon P.E.K.K.A
Royal Giant
Arrows Minions Goblin Gang Rocket Baby Dragon
Valkyrie
Minions Goblin Gang Baby Dragon P.E.K.K.A
Rocket
Royal Giant
Baby Dragon
Minions Goblin Gang Royal Giant Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Minions Goblin Gang Valkyrie Baby Dragon

Defense Synergies 1 9

Arrows
Valkyrie P.E.K.K.A
Minions
Valkyrie Baby Dragon P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Royal Giant
Valkyrie
Minions Arrows Goblin Gang Baby Dragon P.E.K.K.A
Rocket
Baby Dragon
Minions Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Minions Goblin Gang Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Valkyrie Baby Dragon
P.E.K.K.A Minions Goblin Gang Valkyrie
Goblin Gang Rocket P.E.K.K.A Minions Valkyrie
P.E.K.K.A Minions Goblin Gang Valkyrie
Arrows Valkyrie Rocket P.E.K.K.A
Arrows Goblin Gang Minions Valkyrie Baby Dragon
Minions Rocket Arrows Goblin Gang Baby Dragon
Rocket Arrows Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Goblin Gang
Goblin Gang Valkyrie
Minions Goblin Gang Valkyrie Arrows Baby Dragon
Arrows Minions Goblin Gang Baby Dragon
P.E.K.K.A Minions Goblin Gang Valkyrie Rocket
Valkyrie Rocket Arrows Minions Goblin Gang Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Rocket Goblin Gang P.E.K.K.A
Arrows Minions Goblin Gang Valkyrie P.E.K.K.A
Arrows Minions Goblin Gang Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Minions
P.E.K.K.A
Goblin Gang Valkyrie Arrows Minions Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Arrows Goblin Gang Valkyrie Rocket Baby Dragon
Goblin Gang P.E.K.K.A Minions Valkyrie Rocket
Goblin Gang Valkyrie Rocket P.E.K.K.A
P.E.K.K.A Goblin Gang Valkyrie
Arrows Rocket Minions Goblin Gang Baby Dragon
Goblin Gang Rocket P.E.K.K.A Minions Valkyrie
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Minions Valkyrie Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Valkyrie
Rocket P.E.K.K.A Arrows Valkyrie
Rocket P.E.K.K.A Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Minions Valkyrie Rocket Baby Dragon P.E.K.K.A
Arrows Minions Valkyrie Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie Baby Dragon
Arrows Minions Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Rocket Minions Goblin Gang
Rocket Arrows Valkyrie
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Minions Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Rocket
Minions Rocket
Rocket Arrows Baby Dragon
Rocket Arrows Valkyrie Baby Dragon
Rocket Minions Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Baby Dragon
Rocket Minions
Arrows Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Minions Goblin Gang Rocket
Rocket Arrows Baby Dragon
Arrows
Goblin Gang Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows
P.E.K.K.A
Minions Goblin Gang Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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