My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Heal Spirit Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Cannon Goblin Gang Musketeer Baby Dragon
Zap
Cannon Goblin Gang Royal Giant
Barbarian Barrel
Cannon Goblin Gang Heal Spirit Musketeer
The Log
Cannon Goblin Gang Royal Giant Heal Spirit Musketeer
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Heal Spirit
Royal Delivery
Goblin Gang Heal Spirit Musketeer Baby Dragon P.E.K.K.A
Fireball
Cannon Goblin Gang Musketeer Baby Dragon
Poison
Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Cannon Goblin Gang Musketeer Baby Dragon Poison Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Cannon Goblin Gang Musketeer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Royal Giant Baby Dragon P.E.K.K.A
Royal Giant
Heal Spirit Poison Goblin Gang Musketeer Baby Dragon
Heal Spirit
Royal Giant Musketeer Baby Dragon P.E.K.K.A
Musketeer
Royal Giant Heal Spirit Baby Dragon P.E.K.K.A
Baby Dragon
Goblin Gang Royal Giant Heal Spirit Musketeer Poison P.E.K.K.A
Poison
Royal Giant P.E.K.K.A Baby Dragon
P.E.K.K.A
Poison Goblin Gang Heal Spirit Musketeer Baby Dragon

Defense Synergies 2 7

Cannon
Musketeer Goblin Gang Baby Dragon Poison
Goblin Gang
Musketeer Cannon P.E.K.K.A
Royal Giant
Heal Spirit
Musketeer
Cannon Goblin Gang Baby Dragon P.E.K.K.A
Baby Dragon
Cannon Musketeer P.E.K.K.A
Poison
Cannon
P.E.K.K.A
Goblin Gang Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Baby Dragon
P.E.K.K.A Cannon Goblin Gang Musketeer
Cannon Goblin Gang P.E.K.K.A Musketeer
Cannon P.E.K.K.A Goblin Gang Musketeer
Poison P.E.K.K.A
Goblin Gang Cannon Musketeer Baby Dragon
Musketeer Cannon Goblin Gang Baby Dragon Poison
Cannon Musketeer Baby Dragon Poison P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Cannon Musketeer
Goblin Gang Poison Cannon Musketeer Baby Dragon
Musketeer Goblin Gang Baby Dragon Poison
Cannon P.E.K.K.A Goblin Gang Musketeer
Cannon Goblin Gang Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A
Cannon Goblin Gang Musketeer Poison P.E.K.K.A
Cannon Goblin Gang Musketeer Baby Dragon
Baby Dragon Poison Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Goblin Gang Cannon Musketeer Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Poison Goblin Gang Musketeer Baby Dragon
Goblin Gang P.E.K.K.A Musketeer
Goblin Gang P.E.K.K.A Musketeer
P.E.K.K.A Cannon Goblin Gang Musketeer
Poison Goblin Gang Musketeer Baby Dragon
Goblin Gang P.E.K.K.A Musketeer
P.E.K.K.A
P.E.K.K.A Baby Dragon Poison
P.E.K.K.A Cannon Goblin Gang Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Poison
P.E.K.K.A Cannon Goblin Gang
Cannon Musketeer Baby Dragon
Goblin Gang Musketeer Baby Dragon Poison P.E.K.K.A
Poison Cannon Musketeer Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon
Baby Dragon Poison
Musketeer Poison
Poison Baby Dragon
Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison Baby Dragon
Poison
Goblin Gang Musketeer Poison
Poison Musketeer
Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Poison
Musketeer Baby Dragon Poison
Baby Dragon Poison
Musketeer Baby Dragon Poison
Poison
Musketeer
Musketeer Baby Dragon Poison
Poison Baby Dragon
Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon
Musketeer Poison
Poison Musketeer
Poison
P.E.K.K.A
Poison
Goblin Gang Musketeer
Poison Musketeer Baby Dragon
Poison Goblin Gang Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison
Musketeer P.E.K.K.A
Goblin Gang Musketeer Baby Dragon Poison
Musketeer Poison
Poison Musketeer Baby Dragon

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