My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Furnace Goblin Barrel Baby Dragon Witch
Zap
Goblin Gang Furnace Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Musketeer Furnace Goblin Barrel Witch Ice Wizard
The Log
Goblin Gang Musketeer Furnace Goblin Barrel Witch
Earthquake
Goblin Gang Furnace Goblin Barrel Witch
Arrows
Goblin Gang Furnace Goblin Barrel Witch
Royal Delivery
Goblin Gang Musketeer Goblin Barrel Baby Dragon Witch Ice Wizard
Fireball
Goblin Gang Musketeer Furnace Goblin Barrel Baby Dragon Witch Ice Wizard
Poison
Goblin Gang Musketeer Furnace Witch Ice Wizard
Lightning
Musketeer Furnace Baby Dragon Witch Ice Wizard
Rocket
Musketeer Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Ice Wizard Musketeer Furnace Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Ice Wizard Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Giant Baby Dragon
Musketeer
Giant Baby Dragon
Furnace
Giant Goblin Barrel Baby Dragon
Giant
Musketeer Goblin Barrel Goblin Gang Furnace Baby Dragon Witch Ice Wizard
Goblin Barrel
Goblin Gang Giant Furnace Baby Dragon Ice Wizard
Baby Dragon
Goblin Gang Musketeer Furnace Giant Goblin Barrel Witch Ice Wizard
Witch
Giant Baby Dragon
Ice Wizard
Giant Goblin Barrel Baby Dragon

Defense Synergies 2 8

Goblin Gang
Musketeer Furnace Ice Wizard
Musketeer
Goblin Gang Furnace Baby Dragon
Furnace
Goblin Gang Musketeer Baby Dragon Ice Wizard
Giant
Goblin Barrel
Baby Dragon
Ice Wizard Musketeer Furnace Witch
Witch
Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Goblin Gang Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Goblin Gang Musketeer Furnace Witch Ice Wizard
Goblin Gang Furnace Witch Musketeer Ice Wizard
Witch Goblin Gang Musketeer Furnace Ice Wizard
Goblin Gang Musketeer Furnace Baby Dragon Ice Wizard
Musketeer Furnace Goblin Gang Baby Dragon Witch Ice Wizard
Musketeer Baby Dragon
Witch Goblin Gang Musketeer Furnace Ice Wizard
Goblin Gang Musketeer Ice Wizard
Goblin Gang Witch Ice Wizard Musketeer Furnace Baby Dragon
Musketeer Goblin Gang Furnace Baby Dragon Witch Ice Wizard
Furnace Goblin Gang Musketeer Witch Ice Wizard
Goblin Gang Furnace Baby Dragon Witch
Goblin Gang Furnace
Goblin Gang Furnace
Goblin Gang Musketeer Furnace Witch
Goblin Gang Musketeer Furnace Baby Dragon Witch Ice Wizard
Furnace Baby Dragon Witch Musketeer Ice Wizard
Musketeer
Goblin Gang Musketeer Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Witch
Goblin Gang Musketeer Baby Dragon
Goblin Gang Musketeer Furnace Witch
Goblin Gang Musketeer
Goblin Gang Musketeer Witch
Furnace Goblin Gang Musketeer Baby Dragon Witch Ice Wizard
Goblin Gang Musketeer Furnace Witch Ice Wizard
Baby Dragon Witch
Witch Goblin Gang Musketeer
Musketeer Witch
Goblin Gang Witch
Musketeer Furnace Baby Dragon Witch
Goblin Gang Witch Musketeer Furnace Baby Dragon
Musketeer Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon Ice Wizard
Baby Dragon
Musketeer
Furnace Baby Dragon
Musketeer Furnace Baby Dragon Witch Ice Wizard
Musketeer Furnace Baby Dragon Witch
Baby Dragon Ice Wizard
Goblin Gang Musketeer
Musketeer
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon Witch
Musketeer Furnace Baby Dragon
Musketeer Baby Dragon
Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Furnace Baby Dragon Witch Ice Wizard
Witch
Musketeer Baby Dragon Witch Ice Wizard
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Furnace Baby Dragon Witch Ice Wizard
Musketeer Witch
Musketeer
Goblin Gang Musketeer Witch
Musketeer Baby Dragon Witch Ice Wizard
Goblin Gang Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer
Goblin Gang Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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