My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Royal Giant Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Mortar Royal Giant
Barbarian Barrel
Archers Knight Goblin Gang Mortar
The Log
Archers Goblin Gang Royal Giant
Earthquake
Archers Goblin Gang Mortar
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang
Fireball
Archers Goblin Gang Mortar
Poison
Archers Goblin Gang Mortar
Lightning
Knight Mortar Ice Golem
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Knight Goblin Gang Mortar Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Knight

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Knight Mortar Royal Giant Ice Golem
Archers
Knight Ice Golem Zap Mortar Royal Giant
Knight
Archers Goblin Gang Mortar Zap Fireball
Goblin Gang
Knight Ice Golem Mortar Royal Giant
Mortar
Knight Royal Giant Zap Archers Goblin Gang Ice Golem Fireball
Royal Giant
Mortar Fireball Zap Archers Goblin Gang Ice Golem
Ice Golem
Archers Goblin Gang Zap Mortar Royal Giant
Fireball
Zap Royal Giant Knight Mortar

Defense Synergies 4 14

Zap
Fireball Archers Knight Goblin Gang Mortar Ice Golem
Archers
Knight Ice Golem Zap Goblin Gang Mortar
Knight
Archers Goblin Gang Zap Mortar Fireball
Goblin Gang
Knight Zap Archers Mortar Ice Golem
Mortar
Zap Archers Knight Goblin Gang Ice Golem Fireball
Royal Giant
Ice Golem
Archers Zap Goblin Gang Mortar Fireball
Fireball
Zap Knight Mortar Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Ice Golem Fireball
Zap Knight Goblin Gang Mortar
Goblin Gang Mortar Archers Knight
Knight Goblin Gang Mortar
Fireball
Goblin Gang Fireball Zap Archers
Zap Archers Goblin Gang Mortar Fireball
Zap Ice Golem Fireball
Goblin Gang Mortar
Knight Goblin Gang Archers Ice Golem
Archers Goblin Gang Zap Knight Ice Golem Fireball
Zap Archers Goblin Gang Fireball
Mortar Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Mortar
Knight Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball
Knight Goblin Gang Mortar Fireball
Mortar Fireball Zap Archers Knight Goblin Gang
Zap Mortar Archers Knight Ice Golem Fireball
Mortar
Goblin Gang Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Ice Golem Fireball
Fireball Zap Archers Knight Goblin Gang Mortar Ice Golem
Goblin Gang Zap Knight Ice Golem
Goblin Gang Zap Knight Ice Golem Fireball
Knight Goblin Gang
Fireball Zap Archers Goblin Gang Ice Golem
Goblin Gang Archers Knight Ice Golem Fireball
Knight
Zap Knight Mortar Ice Golem Fireball
Goblin Gang
Knight
Zap Fireball
Knight Goblin Gang Ice Golem Fireball
Archers Fireball
Goblin Gang Zap Archers Knight Mortar Ice Golem Fireball
Zap Archers Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Ice Golem
Mortar Fireball Zap
Fireball
Knight Ice Golem Fireball
Fireball Zap Mortar
Fireball Zap Ice Golem
Archers Mortar
Fireball Zap Ice Golem
Fireball Zap Mortar
Goblin Gang Fireball
Zap Knight Mortar Fireball
Fireball Zap Archers
Knight Mortar Ice Golem Fireball
Mortar Fireball
Zap Mortar Ice Golem Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Zap Archers Mortar Fireball
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Ice Golem Mortar Fireball
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Archers Ice Golem Fireball
Zap Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Knight Goblin Gang
Zap Mortar Ice Golem Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Mortar Fireball

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