My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Hog Rider Baby Dragon Inferno Dragon
Zap
Goblin Gang Mortar Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Musketeer
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider Baby Dragon Inferno Dragon
Fireball
Goblin Gang Mortar Musketeer Hog Rider Baby Dragon Inferno Dragon
Poison
Goblin Gang Mortar Musketeer
Lightning
Mortar Musketeer Baby Dragon Inferno Dragon
Rocket
Mortar Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mortar Fireball Musketeer Hog Rider Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Mortar Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mortar Baby Dragon
Mortar
Goblin Gang Fireball Musketeer Hog Rider Baby Dragon The Log
Fireball
Hog Rider Mortar Baby Dragon The Log
Musketeer
Hog Rider Mortar Baby Dragon The Log
Hog Rider
Goblin Gang Fireball Musketeer The Log Mortar Baby Dragon
Baby Dragon
Goblin Gang Mortar Fireball Musketeer Hog Rider Inferno Dragon
The Log
Hog Rider Mortar Fireball Musketeer
Inferno Dragon
Baby Dragon

Defense Synergies 3 13

Goblin Gang
Musketeer Mortar The Log Inferno Dragon
Mortar
Goblin Gang Fireball Musketeer Baby Dragon The Log Inferno Dragon
Fireball
The Log Mortar Musketeer
Musketeer
Goblin Gang The Log Mortar Fireball Baby Dragon
Hog Rider
Baby Dragon
Mortar Musketeer The Log Inferno Dragon
The Log
Fireball Musketeer Goblin Gang Mortar Baby Dragon Inferno Dragon
Inferno Dragon
Goblin Gang Mortar Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Musketeer Baby Dragon The Log
Inferno Dragon Goblin Gang Mortar Musketeer The Log
Goblin Gang Mortar Musketeer Inferno Dragon
Inferno Dragon Goblin Gang Mortar Musketeer
Fireball The Log
Goblin Gang Fireball The Log Musketeer Baby Dragon
Musketeer Inferno Dragon Goblin Gang Mortar Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log
Inferno Dragon Goblin Gang Mortar Musketeer
Goblin Gang Musketeer
Goblin Gang Fireball Musketeer Baby Dragon The Log
Musketeer Inferno Dragon Goblin Gang Fireball Baby Dragon
Mortar Goblin Gang Fireball Musketeer The Log
Fireball Goblin Gang Mortar Baby Dragon The Log
Inferno Dragon Goblin Gang Mortar
Goblin Gang Mortar Fireball The Log Inferno Dragon
Goblin Gang Mortar Fireball Musketeer
Mortar Fireball Goblin Gang Musketeer Baby Dragon The Log
Mortar Baby Dragon The Log Fireball Musketeer Inferno Dragon
Mortar Musketeer Inferno Dragon
Goblin Gang Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Mortar Musketeer Baby Dragon The Log Inferno Dragon
Goblin Gang Musketeer The Log
Goblin Gang Fireball Musketeer The Log
Goblin Gang Musketeer Inferno Dragon
Fireball Goblin Gang Musketeer Baby Dragon
Goblin Gang Fireball Musketeer
Inferno Dragon
Mortar Fireball Baby Dragon The Log Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Musketeer
Fireball The Log
Goblin Gang Fireball
Fireball Musketeer Baby Dragon
Goblin Gang Mortar Fireball Musketeer Baby Dragon The Log Inferno Dragon
Fireball Musketeer Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer Baby Dragon The Log
Mortar Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer The Log
Fireball Mortar Baby Dragon The Log
Fireball Musketeer Baby Dragon
Mortar Musketeer Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Mortar
Goblin Gang Fireball Musketeer
Mortar Fireball Musketeer The Log
Fireball Musketeer Baby Dragon
Mortar Fireball Musketeer Baby Dragon The Log
Mortar Fireball Musketeer Baby Dragon
Mortar Fireball Musketeer Baby Dragon The Log
Mortar Fireball Musketeer Baby Dragon The Log
Mortar Fireball Musketeer Baby Dragon The Log
Mortar Fireball
Mortar Fireball Musketeer Baby Dragon The Log
Mortar Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Mortar Fireball Musketeer Baby Dragon The Log
The Log Mortar Fireball Baby Dragon
Inferno Dragon
Mortar Fireball The Log Musketeer Baby Dragon
Fireball Mortar Musketeer Baby Dragon The Log
Fireball Mortar Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball
Mortar Fireball Musketeer The Log
Fireball
Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Musketeer Baby Dragon
The Log Fireball
Fireball Goblin Gang Musketeer Baby Dragon
The Log Mortar Fireball Musketeer Baby Dragon
Fireball
Musketeer
Goblin Gang Fireball Musketeer Baby Dragon The Log
Fireball Musketeer
Mortar Fireball Musketeer Baby Dragon The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: