My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider
Giant Snowball
Archers Minions Goblin Gang Hog Rider Furnace
Zap
Archers Minions Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Valkyrie Furnace
The Log
Archers Goblin Gang Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Archers Minions Goblin Gang Furnace
Royal Delivery
Archers Minions Goblin Gang Valkyrie Hog Rider
Fireball
Archers Minions Goblin Gang Hog Rider Furnace
Poison
Archers Minions Goblin Gang Furnace
Lightning
Valkyrie Furnace
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Goblin Gang Fireball Valkyrie Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Minions
Hog Rider Valkyrie
Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider The Log
Valkyrie
Archers Hog Rider Minions Goblin Gang Furnace
Hog Rider
Minions Goblin Gang Fireball Valkyrie The Log Archers Furnace
Furnace
Valkyrie Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 3 11

Archers
Valkyrie Minions Goblin Gang Furnace The Log
Minions
Valkyrie Archers The Log
Goblin Gang
Archers Valkyrie Furnace The Log
Fireball
The Log Valkyrie
Valkyrie
Archers Minions Goblin Gang Fireball Furnace The Log
Hog Rider
Furnace
Archers Goblin Gang Valkyrie
The Log
Fireball Archers Minions Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log
Minions Goblin Gang Valkyrie Furnace The Log
Goblin Gang Furnace Archers Minions Valkyrie
Minions Goblin Gang Valkyrie Furnace
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Archers Minions Valkyrie Furnace
Minions Furnace Archers Goblin Gang Fireball
Fireball Valkyrie The Log
Minions Goblin Gang Furnace
Goblin Gang Archers Valkyrie
Archers Minions Goblin Gang Valkyrie Fireball Furnace The Log
Minions Archers Goblin Gang Fireball Furnace
Furnace Minions Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Minions Goblin Gang Furnace The Log
Goblin Gang Furnace
Goblin Gang Fireball Furnace The Log
Minions Goblin Gang Fireball Valkyrie Furnace
Fireball Archers Minions Goblin Gang Valkyrie Furnace The Log
Valkyrie Furnace The Log Archers Minions Fireball
Goblin Gang Valkyrie Archers Minions Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball Furnace
Fireball Archers Goblin Gang Valkyrie The Log
Goblin Gang Minions Valkyrie Furnace The Log
Goblin Gang Valkyrie Fireball The Log
Goblin Gang Valkyrie
Fireball Furnace Archers Minions Goblin Gang
Goblin Gang Archers Minions Fireball Valkyrie Furnace
Valkyrie
Minions Fireball Valkyrie The Log
Goblin Gang
Minions Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie
Archers Fireball Valkyrie Furnace
Goblin Gang Archers Minions Fireball Valkyrie Furnace The Log
Minions Valkyrie Archers Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie Furnace The Log
Fireball Minions Furnace
Archers Furnace The Log
Fireball The Log
Fireball The Log
Minions Goblin Gang Fireball
Fireball Valkyrie The Log
Fireball Archers
Fireball The Log
Minions Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Minions
Archers Fireball The Log
Fireball Valkyrie The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Furnace
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball Furnace
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Minions Goblin Gang Fireball
Fireball Archers
The Log Fireball
Fireball Goblin Gang Valkyrie
The Log Fireball
Fireball
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log

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