My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Giant Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Royal Giant Miner
Giant Snowball
Goblins Bats Minions Goblin Gang Miner
Zap
Goblins Bats Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblins Goblin Gang Magic Archer
The Log
Goblins Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblins Bats Minions Goblin Gang
Royal Delivery
Goblins Bats Minions Goblin Gang Miner Magic Archer
Fireball
Minions Goblin Gang Magic Archer
Poison
Bats Minions Goblin Gang Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Barbarian Barrel Minions Goblin Gang Miner Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Barbarian Barrel Minions

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Royal Giant
Bats
Royal Giant Miner Minions Barbarian Barrel
Minions
Royal Giant Miner Bats Barbarian Barrel
Goblin Gang
Miner Royal Giant
Royal Giant
Bats Minions Barbarian Barrel Miner Goblins Goblin Gang Magic Archer
Barbarian Barrel
Royal Giant Bats Minions Miner
Miner
Goblins Bats Minions Goblin Gang Royal Giant Barbarian Barrel Magic Archer
Magic Archer
Royal Giant Miner

Defense Synergies 0 10

Goblins
Barbarian Barrel Magic Archer
Bats
Minions Barbarian Barrel
Minions
Bats Barbarian Barrel
Goblin Gang
Barbarian Barrel Miner Magic Archer
Royal Giant
Barbarian Barrel
Goblins Bats Minions Goblin Gang Miner Magic Archer
Miner
Goblin Gang Barbarian Barrel
Magic Archer
Goblins Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel Magic Archer
Goblins Bats Minions Goblin Gang
Goblin Gang Goblins Bats Minions
Goblins Bats Minions Goblin Gang
Barbarian Barrel
Goblin Gang Barbarian Barrel Goblins Bats Minions Magic Archer
Bats Minions Goblin Gang Magic Archer
Barbarian Barrel Magic Archer
Goblins Minions Goblin Gang
Goblin Gang Goblins Barbarian Barrel Miner
Goblins Bats Minions Goblin Gang Barbarian Barrel Magic Archer
Minions Bats Goblin Gang Magic Archer
Bats Minions Goblin Gang
Goblins Bats Minions Goblin Gang Barbarian Barrel Magic Archer
Goblin Gang
Goblin Gang
Goblins Bats Minions Goblin Gang
Goblins Bats Minions Goblin Gang Barbarian Barrel Magic Archer
Barbarian Barrel Bats Minions Magic Archer
Goblin Gang Goblins Bats Minions Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Barbarian Barrel
Goblin Gang Barbarian Barrel Miner Magic Archer
Goblin Gang Goblins Bats Minions
Goblin Gang Bats Barbarian Barrel
Goblin Gang
Bats Minions Goblin Gang Magic Archer
Goblin Gang Goblins Bats Minions
Goblins Bats Minions Barbarian Barrel Magic Archer
Goblin Gang
Bats Minions
Goblin Gang
Magic Archer
Goblin Gang Goblins Bats Minions Barbarian Barrel Magic Archer
Bats Minions Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Barbarian Barrel Miner Magic Archer
Barbarian Barrel Miner Magic Archer
Barbarian Barrel
Barbarian Barrel Magic Archer
Bats Minions Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Miner
Goblins Bats Minions Goblin Gang
Miner Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Miner Magic Archer
Minions Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Bats Minions
Barbarian Barrel Magic Archer
Barbarian Barrel Miner Magic Archer
Minions Magic Archer
Barbarian Barrel
Barbarian Barrel Magic Archer
Miner Barbarian Barrel Magic Archer
Miner Magic Archer
Miner Barbarian Barrel Magic Archer
Bats Magic Archer
Bats Minions
Miner Magic Archer
Magic Archer
Magic Archer
Bats Minions Goblin Gang Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel
Miner Goblin Gang Magic Archer
Magic Archer
Bats Minions Goblin Gang Magic Archer
Bats Magic Archer
Barbarian Barrel Miner Magic Archer

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