My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Barbarians Hog Rider
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Elite Barbarians
The Log
Fire Spirit Goblin Gang Barbarians Elite Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Barbarians Elite Barbarians Hog Rider
Fireball
Minions Goblin Gang Barbarians Elite Barbarians Hog Rider
Poison
Minions Goblin Gang Barbarians
Lightning
Elite Barbarians
Rocket
Barbarians Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Fireball Hog Rider Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Minions
Minions
Hog Rider Zap Elite Barbarians
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Elite Barbarians
Zap Fire Spirit Minions Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Fire Spirit Zap Minions Goblin Gang Fireball Barbarians Elite Barbarians

Defense Synergies 1 6

Fire Spirit
Zap
Zap
Fireball Fire Spirit Minions Goblin Gang Barbarians Elite Barbarians
Minions
Zap
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap
Fireball
Zap
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Barbarians Elite Barbarians Zap Minions Goblin Gang
Goblin Gang Barbarians Fire Spirit Minions Elite Barbarians
Barbarians Elite Barbarians Minions Goblin Gang
Barbarians Elite Barbarians Fireball
Goblin Gang Fireball Fire Spirit Zap Minions
Minions Fire Spirit Zap Goblin Gang Fireball
Zap Barbarians Fireball
Barbarians Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Barbarians
Minions Goblin Gang Barbarians Zap Fireball
Minions Zap Goblin Gang Fireball
Barbarians Fire Spirit Zap Minions Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Zap Minions Goblin Gang Barbarians
Barbarians Elite Barbarians Goblin Gang
Barbarians Zap Goblin Gang Elite Barbarians Fireball
Barbarians Minions Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Zap Minions Goblin Gang Barbarians Elite Barbarians
Zap Fire Spirit Minions Barbarians Fireball
Barbarians Elite Barbarians
Goblin Gang Fire Spirit Minions Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians
Goblin Gang Barbarians Zap Minions Elite Barbarians
Goblin Gang Zap Barbarians Elite Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians
Fire Spirit Fireball Zap Minions Goblin Gang
Goblin Gang Minions Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Minions Barbarians Elite Barbarians Fireball
Goblin Gang Barbarians
Minions Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Elite Barbarians Zap Minions Fireball
Minions Zap Barbarians Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Minions Goblin Gang Barbarians Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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