My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner Inferno Dragon
Giant Snowball
Minions Goblin Gang Miner Inferno Dragon Lumberjack
Zap
Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Miner Electro Wizard Inferno Dragon Lumberjack
Fireball
Minions Goblin Gang Electro Wizard Inferno Dragon Lumberjack
Poison
Minions Goblin Gang Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Miner Electro Wizard Inferno Dragon Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Miner Lumberjack
Minions
Miner Inferno Dragon Lumberjack
Goblin Gang
Miner
Lightning
Arrows
Miner
Minions Goblin Gang Arrows Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Miner Lumberjack
Inferno Dragon
Minions Miner
Lumberjack
Arrows Minions Miner Electro Wizard

Defense Synergies 0 10

Arrows
Lightning Lumberjack
Minions
Electro Wizard Lumberjack
Goblin Gang
Miner Electro Wizard Inferno Dragon Lumberjack
Lightning
Arrows
Miner
Goblin Gang
Electro Wizard
Minions Goblin Gang Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang Electro Wizard
Lumberjack
Arrows Minions Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Electro Wizard
Inferno Dragon Lumberjack Minions Goblin Gang Electro Wizard
Goblin Gang Lumberjack Minions Lightning Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Minions Goblin Gang Electro Wizard
Lightning Arrows Lumberjack
Arrows Goblin Gang Minions Electro Wizard Lumberjack
Minions Lightning Electro Wizard Inferno Dragon Arrows Goblin Gang
Lightning Arrows Electro Wizard
Inferno Dragon Minions Goblin Gang Lumberjack
Goblin Gang Miner Electro Wizard Lumberjack
Minions Goblin Gang Electro Wizard Arrows Lumberjack
Arrows Minions Inferno Dragon Goblin Gang Electro Wizard
Lumberjack Minions Goblin Gang Lightning Electro Wizard
Arrows Minions Goblin Gang Electro Wizard Lumberjack
Inferno Dragon Goblin Gang Electro Wizard Lumberjack
Goblin Gang Lightning Electro Wizard Inferno Dragon Lumberjack
Arrows Minions Goblin Gang Electro Wizard Lumberjack
Arrows Minions Goblin Gang Electro Wizard Lumberjack
Arrows Minions Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Arrows Minions Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Electro Wizard
Electro Wizard Arrows Goblin Gang Lightning Miner Inferno Dragon Lumberjack
Goblin Gang Lumberjack Minions Lightning Electro Wizard
Goblin Gang Lightning Lumberjack Electro Wizard
Goblin Gang Inferno Dragon Lumberjack
Arrows Minions Goblin Gang Electro Wizard
Goblin Gang Minions Lightning Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Lightning Electro Wizard Minions Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Lumberjack
Lightning Arrows Electro Wizard
Lightning Goblin Gang Lumberjack
Goblin Gang Electro Wizard Minions Lightning Inferno Dragon Lumberjack
Arrows Minions Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Miner Electro Wizard
Lightning Arrows Miner
Lightning Arrows
Arrows
Arrows Minions
Arrows
Arrows Lightning
Arrows Miner Lightning
Lightning Minions Goblin Gang Electro Wizard Lumberjack
Lightning Miner Arrows Electro Wizard
Lightning Arrows
Lightning Miner
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Arrows Electro Wizard
Lightning Arrows Miner
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Inferno Dragon
Arrows Miner Lightning Electro Wizard
Lightning Arrows Miner
Lightning Miner Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard Minions
Lightning
Lightning Arrows Miner
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Minions Goblin Gang
Lightning Arrows Electro Wizard
Arrows
Lightning Miner Goblin Gang Electro Wizard Lumberjack
Arrows Lightning
Lightning Arrows
Minions Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Miner Electro Wizard

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