My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider Princess Inferno Dragon
Zap
Minions Goblin Gang Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Princess
The Log
Goblin Gang Barbarians Hog Rider Princess
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang Princess
Royal Delivery
Minions Goblin Gang Barbarians Hog Rider Princess Inferno Dragon
Fireball
Minions Goblin Gang Barbarians Hog Rider Princess Inferno Dragon
Poison
Minions Goblin Gang Barbarians Princess
Lightning
Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Princess Hog Rider Freeze Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Princess

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Minions
Hog Rider Inferno Dragon
Goblin Gang
Hog Rider Princess
Barbarians
Hog Rider
Hog Rider
Arrows Minions Goblin Gang Freeze Barbarians Princess
Freeze
Hog Rider Arrows
Princess
Goblin Gang Hog Rider
Inferno Dragon
Minions

Defense Synergies 0 5

Arrows
Barbarians
Minions
Freeze
Goblin Gang
Barbarians Princess Inferno Dragon
Barbarians
Arrows Goblin Gang
Hog Rider
Freeze
Minions
Princess
Goblin Gang
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Inferno Dragon Minions Goblin Gang
Goblin Gang Barbarians Minions Freeze Inferno Dragon
Barbarians Inferno Dragon Minions Goblin Gang
Arrows Barbarians Princess
Arrows Goblin Gang Freeze Minions
Minions Inferno Dragon Arrows Goblin Gang Freeze Princess
Arrows Barbarians
Barbarians Inferno Dragon Minions Goblin Gang Princess
Goblin Gang Barbarians
Minions Goblin Gang Barbarians Arrows Freeze Princess
Arrows Minions Inferno Dragon Goblin Gang Princess
Barbarians Minions Goblin Gang Freeze
Arrows Minions Goblin Gang Barbarians Freeze Princess
Barbarians Inferno Dragon Goblin Gang
Barbarians Goblin Gang Freeze Inferno Dragon
Barbarians Arrows Minions Goblin Gang
Arrows Minions Goblin Gang Barbarians
Arrows Freeze Minions Barbarians Princess Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Arrows Goblin Gang Inferno Dragon
Goblin Gang Barbarians Minions
Goblin Gang Barbarians
Barbarians Goblin Gang Inferno Dragon
Arrows Minions Goblin Gang Freeze Princess
Goblin Gang Minions Barbarians
Barbarians Inferno Dragon
Freeze Minions Barbarians Inferno Dragon
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians
Arrows Barbarians
Barbarians Goblin Gang
Barbarians Princess
Goblin Gang Barbarians Minions Freeze Inferno Dragon
Arrows Minions Barbarians Freeze Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Freeze
Arrows Princess
Arrows
Arrows Barbarians Freeze
Arrows
Arrows Minions Freeze Princess
Arrows Princess
Arrows Freeze Princess
Arrows
Minions Goblin Gang
Arrows Princess
Arrows Princess
Princess
Arrows Minions Freeze Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows Freeze
Minions
Arrows Princess
Arrows Princess
Minions
Arrows Princess
Arrows Barbarians
Arrows Freeze Princess
Inferno Dragon
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Minions Freeze
Arrows
Arrows Freeze Princess
Arrows Princess
Minions Goblin Gang Barbarians Freeze Princess
Arrows Princess
Freeze
Arrows
Goblin Gang Princess
Arrows Princess
Arrows
Minions Goblin Gang Freeze Princess
Princess
Freeze Princess

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