My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Skeleton Army Giant Skeleton Miner Sparky
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Skeleton Army Miner
Zap
Fire Spirit Goblin Gang Minion Horde Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Skeleton Army Giant Skeleton Sparky
The Log
Fire Spirit Goblin Gang Elite Barbarians Skeleton Army Giant Skeleton Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Skeleton Army Giant Skeleton Miner Sparky
Fireball
Goblin Gang Minion Horde Elite Barbarians Skeleton Army Sparky
Poison
Goblin Gang Minion Horde Skeleton Army Sparky
Lightning
Elite Barbarians Sparky
Rocket
Minion Horde Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Giant Skeleton Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Skeleton Army Miner Minion Horde Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Skeleton Army Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Elite Barbarians Giant Skeleton Sparky
Goblin Gang
Miner Giant Skeleton Sparky
Minion Horde
Miner Giant Skeleton Sparky
Elite Barbarians
Fire Spirit Sparky
Skeleton Army
Sparky
Giant Skeleton
Fire Spirit Goblin Gang Minion Horde Miner Sparky
Miner
Fire Spirit Goblin Gang Minion Horde Giant Skeleton Sparky
Sparky
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Skeleton Army Giant Skeleton Miner

Defense Synergies 0 9

Fire Spirit
Giant Skeleton Sparky
Goblin Gang
Skeleton Army Giant Skeleton Miner Sparky
Minion Horde
Sparky
Elite Barbarians
Skeleton Army
Goblin Gang Giant Skeleton Sparky
Giant Skeleton
Fire Spirit Goblin Gang Skeleton Army
Miner
Goblin Gang
Sparky
Fire Spirit Goblin Gang Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Minion Horde Elite Barbarians Skeleton Army Sparky Goblin Gang
Goblin Gang Minion Horde Skeleton Army Sparky Fire Spirit Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Skeleton Army Sparky Goblin Gang
Elite Barbarians Skeleton Army Giant Skeleton Sparky
Goblin Gang Skeleton Army Fire Spirit
Minion Horde Fire Spirit Goblin Gang
Giant Skeleton Sparky
Minion Horde Sparky Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Minion Horde Giant Skeleton Miner Sparky
Goblin Gang Minion Horde Skeleton Army Giant Skeleton
Minion Horde Goblin Gang
Minion Horde Skeleton Army Sparky Fire Spirit Goblin Gang Elite Barbarians Giant Skeleton
Fire Spirit Skeleton Army Sparky Goblin Gang Minion Horde
Elite Barbarians Skeleton Army Sparky Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Elite Barbarians Sparky
Minion Horde Sparky Goblin Gang Elite Barbarians Skeleton Army
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Fire Spirit Giant Skeleton
Sparky Elite Barbarians
Goblin Gang Skeleton Army Fire Spirit Minion Horde Elite Barbarians Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Giant Skeleton Sparky
Goblin Gang Elite Barbarians Miner
Goblin Gang Skeleton Army Giant Skeleton Minion Horde Elite Barbarians Sparky
Goblin Gang Skeleton Army Giant Skeleton Minion Horde Elite Barbarians Sparky
Giant Skeleton Goblin Gang Minion Horde Elite Barbarians Skeleton Army Sparky
Fire Spirit Goblin Gang Minion Horde
Goblin Gang Skeleton Army Sparky Minion Horde Elite Barbarians Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians Skeleton Army Sparky
Minion Horde Giant Skeleton Elite Barbarians Skeleton Army Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Minion Horde Elite Barbarians Giant Skeleton Sparky
Skeleton Army Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Goblin Gang Minion Horde Sparky
Minion Horde Skeleton Army Sparky
Goblin Gang Elite Barbarians Skeleton Army Sparky Minion Horde Giant Skeleton
Minion Horde Elite Barbarians Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Miner
Minion Horde Giant Skeleton Miner Sparky
Giant Skeleton Sparky
Fire Spirit Minion Horde Sparky
Fire Spirit Minion Horde
Fire Spirit Minion Horde Sparky
Fire Spirit
Miner
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Sparky
Miner Minion Horde Sparky
Fire Spirit
Fire Spirit Elite Barbarians Miner Sparky
Minion Horde
Elite Barbarians Sparky
Minion Horde Sparky
Minion Horde Sparky
Sparky
Minion Horde Sparky
Fire Spirit Sparky
Fire Spirit Miner
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde
Fire Spirit Sparky
Minion Horde
Miner Sparky
Miner Sparky
Miner Sparky
Elite Barbarians Fire Spirit Minion Horde Sparky
Minion Horde
Minion Horde Elite Barbarians Sparky
Minion Horde Miner Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde Fire Spirit Goblin Gang Skeleton Army
Fire Spirit
Miner Goblin Gang Minion Horde Sparky
Giant Skeleton Sparky
Minion Horde Elite Barbarians Sparky
Goblin Gang Minion Horde Elite Barbarians Giant Skeleton Sparky
Giant Skeleton Miner Sparky

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