My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards Miner
Giant Snowball
Bats Goblin Gang Guards Baby Dragon Miner
Zap
Bats Goblin Gang Guards
Barbarian Barrel
Goblin Gang Guards
The Log
Goblin Gang Mini P.E.K.K.A Guards
Earthquake
Goblin Gang Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Guards Baby Dragon Miner
Fireball
Goblin Gang Baby Dragon
Poison
Bats Goblin Gang Guards
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Guards Miner Fireball Mini P.E.K.K.A Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mini P.E.K.K.A Baby Dragon
Zap
Fireball Miner Bats Mini P.E.K.K.A Guards Baby Dragon
Goblin Gang
Miner Mini P.E.K.K.A Baby Dragon
Fireball
Zap Baby Dragon Miner
Mini P.E.K.K.A
Bats Zap Goblin Gang Baby Dragon
Guards
Miner Zap
Baby Dragon
Bats Zap Goblin Gang Fireball Mini P.E.K.K.A Miner
Miner
Bats Zap Goblin Gang Guards Fireball Baby Dragon

Defense Synergies 2 15

Bats
Zap Mini P.E.K.K.A Baby Dragon
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Guards Baby Dragon Miner
Goblin Gang
Zap Mini P.E.K.K.A Guards Miner
Fireball
Zap Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball Guards Baby Dragon
Guards
Zap Goblin Gang Mini P.E.K.K.A Baby Dragon
Baby Dragon
Bats Zap Mini P.E.K.K.A Guards
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Mini P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang Guards
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Guards Baby Dragon
Bats Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon
Mini P.E.K.K.A Goblin Gang
Goblin Gang Guards Mini P.E.K.K.A Miner
Bats Goblin Gang Guards Zap Fireball Baby Dragon
Bats Zap Goblin Gang Fireball Baby Dragon
Mini P.E.K.K.A Bats Zap Goblin Gang Fireball Guards
Fireball Bats Zap Goblin Gang Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Bats Zap Goblin Gang Guards Baby Dragon
Zap Baby Dragon Bats Fireball Guards
Mini P.E.K.K.A
Goblin Gang Bats Fireball Mini P.E.K.K.A Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A Baby Dragon Miner
Goblin Gang Guards Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Bats Zap Fireball
Goblin Gang Mini P.E.K.K.A Guards
Fireball Bats Zap Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A Baby Dragon
Goblin Gang Guards
Bats Mini P.E.K.K.A Guards
Zap Fireball Guards
Mini P.E.K.K.A Goblin Gang Fireball Guards
Fireball Baby Dragon
Goblin Gang Guards Bats Zap Fireball Mini P.E.K.K.A Baby Dragon
Bats Zap Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Zap Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Guards
Fireball Zap Baby Dragon
Fireball Bats Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Miner Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A Guards
Miner Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Miner Zap Baby Dragon
Fireball Zap Baby Dragon Miner
Fireball Miner Zap Baby Dragon
Bats Zap Fireball Baby Dragon
Zap Bats Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball Miner
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Guards
Fireball Zap Baby Dragon
Fireball
Fireball Miner Goblin Gang Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Bats Goblin Gang Fireball Guards Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon Miner

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