My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Zappies
Zap
Goblin Gang Zappies
Barbarian Barrel
Goblin Gang Zappies Wizard Magic Archer
The Log
Goblin Gang Zappies
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Zappies Wizard P.E.K.K.A Magic Archer
Fireball
Goblin Gang Zappies Wizard Magic Archer
Poison
Goblin Gang Zappies Wizard Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Zappies Magic Archer Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Zappies

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Zappies Magic Archer Mega Knight
Goblin Gang
P.E.K.K.A
Zappies
Zap P.E.K.K.A Mega Knight
Wizard
Tornado P.E.K.K.A Mega Knight
Tornado
Zap Wizard P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Zap Tornado Magic Archer Goblin Gang Zappies Wizard
Magic Archer
Tornado P.E.K.K.A Zap Mega Knight
Mega Knight
Zap Zappies Wizard Tornado Magic Archer

Defense Synergies 4 15

Zap
Mega Knight Goblin Gang Zappies Tornado P.E.K.K.A Magic Archer
Goblin Gang
Zap Zappies P.E.K.K.A Magic Archer
Zappies
Zap Goblin Gang Tornado P.E.K.K.A Mega Knight
Wizard
Tornado P.E.K.K.A Mega Knight
Tornado
Wizard P.E.K.K.A Magic Archer Zap Zappies Mega Knight
P.E.K.K.A
Tornado Zap Goblin Gang Zappies Wizard
Magic Archer
Tornado Zap Goblin Gang Mega Knight
Mega Knight
Zap Zappies Wizard Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Wizard Magic Archer
P.E.K.K.A Zap Goblin Gang Zappies Mega Knight
Goblin Gang Tornado P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Goblin Gang Zappies Mega Knight
Tornado P.E.K.K.A Mega Knight
Goblin Gang Tornado Zap Zappies Magic Archer Mega Knight
Tornado Zap Goblin Gang Zappies Wizard Magic Archer
Zap P.E.K.K.A Magic Archer Mega Knight
Zappies P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Zappies Mega Knight
Goblin Gang Zap Zappies Wizard Tornado Magic Archer Mega Knight
Zap Goblin Gang Zappies Wizard Tornado Magic Archer
P.E.K.K.A Mega Knight Zap Goblin Gang Zappies Wizard
Wizard Mega Knight Zap Goblin Gang Zappies Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Zappies Mega Knight
Tornado Zap Goblin Gang Zappies P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Zappies Tornado P.E.K.K.A
Mega Knight Zap Goblin Gang Zappies Wizard Tornado Magic Archer
Zap Wizard Tornado Zappies Magic Archer Mega Knight
P.E.K.K.A Zappies Tornado
Goblin Gang Wizard Mega Knight Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Zappies P.E.K.K.A
Zap Goblin Gang Wizard Magic Archer Mega Knight
Goblin Gang Zappies P.E.K.K.A Mega Knight Zap
Goblin Gang P.E.K.K.A Mega Knight Zap Zappies Tornado
P.E.K.K.A Goblin Gang Zappies Mega Knight
Wizard Zap Goblin Gang Zappies Tornado Magic Archer
Goblin Gang P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Zappies
Zap P.E.K.K.A Mega Knight Zappies Tornado Magic Archer
P.E.K.K.A Goblin Gang Zappies
P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Mega Knight Goblin Gang Zappies Wizard
Wizard Zappies Magic Archer Mega Knight
Goblin Gang Zappies Zap Tornado P.E.K.K.A Magic Archer
Mega Knight Zap Zappies Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Tornado Magic Archer
Magic Archer
Wizard Zap Magic Archer Mega Knight
Wizard Zap Tornado Magic Archer
Wizard Tornado Magic Archer
Zap Wizard Tornado Magic Archer
Zap Wizard Tornado
Goblin Gang Tornado
Zap Wizard Tornado Magic Archer
Zap Wizard Tornado Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard Mega Knight
Tornado
Zap Wizard Magic Archer Mega Knight
Zap Wizard Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Magic Archer Mega Knight
Zap Wizard Tornado Magic Archer
Zap Wizard Tornado Magic Archer Mega Knight
Zap Tornado Magic Archer
Zap Wizard Tornado Magic Archer
Zap Zappies Wizard
Zap Wizard Magic Archer Mega Knight
Zap Zappies Magic Archer
P.E.K.K.A Mega Knight
Wizard Magic Archer
Zap Goblin Gang Zappies Magic Archer
Zap Zappies Wizard Tornado Magic Archer
Goblin Gang Wizard Magic Archer Mega Knight
Zap Wizard Magic Archer
Zap Tornado
P.E.K.K.A Mega Knight
Zap Goblin Gang Zappies Tornado Magic Archer
Zap Zappies Tornado Magic Archer
Zap Tornado Magic Archer Mega Knight

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