My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Dark Prince Prince
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince
The Log
Goblin Gang Hog Rider Dark Prince Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Dark Prince Prince
Fireball
Goblin Gang Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Wizard Dark Prince Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Hog Rider Dark Prince Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Hog Rider

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Dark Prince Prince
Zap
Hog Rider Prince Bats Dark Prince Mega Knight
Goblin Gang
Hog Rider Dark Prince Prince
Hog Rider
Bats Zap Goblin Gang Wizard Dark Prince Prince Mega Knight
Wizard
Hog Rider Dark Prince Prince Mega Knight
Dark Prince
Prince Bats Zap Goblin Gang Hog Rider Wizard
Prince
Zap Dark Prince Mega Knight Bats Goblin Gang Hog Rider Wizard
Mega Knight
Bats Prince Zap Hog Rider Wizard

Defense Synergies 1 13

Bats
Zap Dark Prince Prince Mega Knight
Zap
Mega Knight Bats Goblin Gang Dark Prince Prince
Goblin Gang
Zap Dark Prince Prince
Hog Rider
Wizard
Dark Prince Prince Mega Knight
Dark Prince
Bats Zap Goblin Gang Wizard Prince
Prince
Bats Zap Goblin Gang Wizard Dark Prince
Mega Knight
Zap Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Goblin Gang Dark Prince Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Dark Prince
Prince Bats Goblin Gang Dark Prince Mega Knight
Dark Prince Prince Mega Knight
Goblin Gang Bats Zap Dark Prince Mega Knight
Bats Zap Goblin Gang Wizard
Zap Mega Knight
Goblin Gang Prince
Goblin Gang Dark Prince Prince Mega Knight
Bats Goblin Gang Zap Wizard Dark Prince Mega Knight
Bats Zap Goblin Gang Wizard
Prince Mega Knight Bats Zap Goblin Gang Wizard Dark Prince
Wizard Mega Knight Bats Zap Goblin Gang Dark Prince Prince
Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince Mega Knight
Wizard Mega Knight Bats Goblin Gang Dark Prince Prince
Mega Knight Bats Zap Goblin Gang Wizard Dark Prince Prince
Zap Wizard Bats Dark Prince Mega Knight
Prince
Goblin Gang Wizard Dark Prince Mega Knight Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Dark Prince Prince
Zap Goblin Gang Wizard Prince Mega Knight
Goblin Gang Mega Knight Bats Zap Dark Prince Prince
Goblin Gang Dark Prince Prince Mega Knight Bats Zap
Goblin Gang Dark Prince Prince Mega Knight
Wizard Bats Zap Goblin Gang
Goblin Gang Dark Prince Prince Bats
Mega Knight Dark Prince Prince
Zap Mega Knight Bats Dark Prince Prince
Goblin Gang
Mega Knight Bats Dark Prince Prince
Mega Knight Zap Dark Prince Prince
Dark Prince Prince Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Bats Zap Dark Prince Prince
Bats Mega Knight Zap Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince Prince
Wizard Zap Dark Prince Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Prince
Zap Wizard Dark Prince Prince
Zap Wizard
Zap Prince
Zap Wizard
Wizard Mega Knight
Bats
Zap Wizard Dark Prince Prince Mega Knight
Zap Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Wizard Dark Prince Mega Knight
Zap Wizard
Zap Wizard Prince Mega Knight
Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Prince Mega Knight
Wizard
Zap Bats Goblin Gang Dark Prince Prince
Zap Wizard
Goblin Gang Wizard Dark Prince Prince Mega Knight
Zap Wizard
Zap
Dark Prince Prince Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Dark Prince Prince Mega Knight

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