My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Goblin Hut Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Barrel Miner Inferno Dragon
Giant Snowball
Spear Goblins Goblin Gang Skeleton Barrel Goblin Hut Miner Inferno Dragon
Zap
Spear Goblins Goblin Gang Skeleton Barrel Goblin Hut Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
The Log
Spear Goblins Goblin Gang Skeleton Barrel Goblin Hut
Earthquake
Spear Goblins Goblin Gang Goblin Hut
Arrows
Spear Goblins Goblin Gang Skeleton Barrel Goblin Hut
Royal Delivery
Spear Goblins Goblin Gang Skeleton Barrel Goblin Hut Miner Electro Wizard Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard Inferno Dragon
Poison
Spear Goblins Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Skeleton Barrel Miner Electro Wizard Inferno Dragon Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Skeleton Barrel Miner

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Miner Goblin Gang Goblin Hut Inferno Dragon Mega Knight
Goblin Gang
Miner Spear Goblins Skeleton Barrel Goblin Hut
Skeleton Barrel
Spear Goblins Goblin Hut Miner Goblin Gang Inferno Dragon Mega Knight
Goblin Hut
Skeleton Barrel Spear Goblins Goblin Gang Miner Mega Knight
Miner
Spear Goblins Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Miner Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Skeleton Barrel Miner
Mega Knight
Inferno Dragon Spear Goblins Skeleton Barrel Goblin Hut Miner Electro Wizard

Defense Synergies 0 15

Spear Goblins
Goblin Gang Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Goblin Gang
Spear Goblins Goblin Hut Miner Electro Wizard Inferno Dragon
Skeleton Barrel
Mega Knight
Goblin Hut
Spear Goblins Goblin Gang Electro Wizard
Miner
Goblin Gang Mega Knight
Electro Wizard
Spear Goblins Goblin Gang Goblin Hut Inferno Dragon Mega Knight
Inferno Dragon
Spear Goblins Goblin Gang Electro Wizard Mega Knight
Mega Knight
Spear Goblins Skeleton Barrel Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Goblin Hut Electro Wizard
Inferno Dragon Goblin Gang Goblin Hut Electro Wizard Mega Knight
Goblin Gang Goblin Hut Mega Knight Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Mega Knight
Goblin Gang Spear Goblins Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Spear Goblins Goblin Gang Goblin Hut
Skeleton Barrel Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Miner Electro Wizard Mega Knight
Goblin Gang Electro Wizard Spear Goblins Goblin Hut Mega Knight
Inferno Dragon Spear Goblins Goblin Gang Goblin Hut Electro Wizard
Goblin Hut Mega Knight Goblin Gang Electro Wizard
Mega Knight Goblin Gang Goblin Hut Electro Wizard
Inferno Dragon Goblin Gang Goblin Hut Electro Wizard Mega Knight
Goblin Gang Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Goblin Hut Electro Wizard
Mega Knight Spear Goblins Goblin Gang Goblin Hut Electro Wizard
Spear Goblins Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Goblin Hut Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Spear Goblins Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Goblin Hut Electro Wizard
Electro Wizard Goblin Gang Skeleton Barrel Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Goblin Hut Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Goblin Hut Inferno Dragon Mega Knight
Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
Goblin Gang Spear Goblins Goblin Hut Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Spear Goblins Goblin Hut Inferno Dragon
Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut
Mega Knight Electro Wizard
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Goblin Hut Electro Wizard Spear Goblins Inferno Dragon
Mega Knight Goblin Hut Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel Miner Electro Wizard
Skeleton Barrel Goblin Hut Miner
Skeleton Barrel
Mega Knight
Spear Goblins Skeleton Barrel
Skeleton Barrel
Miner Skeleton Barrel
Goblin Gang Electro Wizard
Miner Skeleton Barrel Electro Wizard
Skeleton Barrel Goblin Hut Miner
Skeleton Barrel
Skeleton Barrel Goblin Hut
Spear Goblins Skeleton Barrel Goblin Hut
Skeleton Barrel Goblin Hut Mega Knight
Skeleton Barrel Electro Wizard Mega Knight
Skeleton Barrel Miner Mega Knight
Mega Knight
Skeleton Barrel
Mega Knight
Inferno Dragon
Miner Skeleton Barrel Electro Wizard
Skeleton Barrel Miner Mega Knight
Miner Skeleton Barrel
Electro Wizard
Electro Wizard Skeleton Barrel Goblin Hut
Miner Mega Knight
Electro Wizard
Mega Knight
Skeleton Barrel Electro Wizard Spear Goblins Goblin Gang Goblin Hut
Electro Wizard
Miner Goblin Gang Electro Wizard Mega Knight
Skeleton Barrel
Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Skeleton Barrel Miner Electro Wizard Mega Knight

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