My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Wizard Witch Executioner
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Wizard Witch Executioner
Fireball
Goblin Gang Minion Horde Wizard Witch Executioner
Poison
Goblin Gang Minion Horde Wizard Witch Executioner
Lightning
Wizard Witch Executioner
Rocket
Minion Horde Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Minion Horde Wizard Witch Executioner Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Goblin Gang Minion Horde Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Knight
Goblin Gang
Golem
Minion Horde
Mega Knight Golem
Wizard
Golem Mega Knight
Witch
Golem Mega Knight
Executioner
Golem Mega Knight
Golem
Arrows Goblin Gang Minion Horde Wizard Witch Executioner
Mega Knight
Minion Horde Arrows Wizard Witch Executioner

Defense Synergies 1 3

Arrows
Mega Knight
Goblin Gang
Minion Horde
Wizard
Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Golem
Mega Knight
Arrows Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner
Minion Horde Goblin Gang Witch Executioner Mega Knight
Goblin Gang Minion Horde Witch Mega Knight Executioner
Minion Horde Witch Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Executioner Mega Knight
Minion Horde Arrows Goblin Gang Wizard Witch Executioner
Arrows Mega Knight
Minion Horde Witch Goblin Gang
Goblin Gang Minion Horde Mega Knight
Goblin Gang Minion Horde Witch Executioner Arrows Wizard Mega Knight
Arrows Minion Horde Executioner Goblin Gang Wizard Witch
Minion Horde Mega Knight Goblin Gang Wizard Witch
Wizard Executioner Mega Knight Arrows Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Mega Knight
Minion Horde Wizard Mega Knight Arrows Goblin Gang Witch Executioner
Arrows Mega Knight Goblin Gang Minion Horde Wizard Witch Executioner
Arrows Wizard Witch Executioner Mega Knight
Goblin Gang Wizard Mega Knight Arrows Minion Horde Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Arrows Goblin Gang Wizard Executioner Mega Knight
Goblin Gang Mega Knight Minion Horde Witch
Goblin Gang Mega Knight Minion Horde
Goblin Gang Minion Horde Witch Executioner Mega Knight
Arrows Wizard Executioner Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Mega Knight Witch
Witch Goblin Gang Minion Horde
Mega Knight Minion Horde Witch
Mega Knight Arrows
Mega Knight Goblin Gang Minion Horde Wizard Witch Executioner
Wizard Minion Horde Witch Executioner Mega Knight
Goblin Gang Witch Minion Horde Executioner
Arrows Executioner Mega Knight Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Executioner
Arrows Minion Horde
Arrows
Wizard Executioner Arrows Minion Horde Mega Knight
Arrows Wizard Executioner Minion Horde Witch
Arrows Minion Horde Wizard Witch Executioner
Arrows Wizard Executioner
Arrows Wizard
Goblin Gang Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Executioner
Executioner
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard Witch Executioner
Arrows Minion Horde Wizard Executioner Mega Knight
Arrows
Minion Horde
Arrows Wizard Executioner Mega Knight
Arrows Wizard Witch Mega Knight
Minion Horde Mega Knight
Arrows Wizard
Arrows Minion Horde
Arrows Wizard Witch Executioner Mega Knight
Minion Horde Witch
Arrows Wizard Witch Executioner
Arrows Wizard Witch Mega Knight
Arrows
Arrows Minion Horde Wizard Witch Executioner
Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows Wizard
Minion Horde Goblin Gang Witch
Arrows Wizard Witch Executioner
Arrows
Goblin Gang Minion Horde Wizard Executioner Mega Knight
Arrows Wizard Executioner
Arrows
Minion Horde Executioner Mega Knight
Goblin Gang Minion Horde Witch
Witch Executioner
Witch Executioner Mega Knight

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