My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mortar Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Three Musketeers Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Three Musketeers Goblin Barrel
Zap
Fire Spirit Goblin Gang Mortar Three Musketeers Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Gang Mortar Elite Barbarians Three Musketeers Goblin Barrel
The Log
Fire Spirit Goblin Gang Elite Barbarians Three Musketeers Goblin Barrel
Earthquake
Goblin Gang Mortar Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Three Musketeers Goblin Barrel
Fireball
Goblin Gang Mortar Elite Barbarians Three Musketeers Goblin Barrel
Poison
Goblin Gang Mortar Three Musketeers
Lightning
Mortar Elite Barbarians Three Musketeers
Rocket
Mortar Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Goblin Barrel Mortar Fireball Elite Barbarians Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Goblin Barrel Mortar

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Elite Barbarians Three Musketeers Goblin Barrel
Goblin Gang
Goblin Barrel Mortar Three Musketeers
Mortar
Fire Spirit Goblin Gang Fireball
Elite Barbarians
Fire Spirit Fireball Three Musketeers Mega Knight
Fireball
Mortar Elite Barbarians Mega Knight
Three Musketeers
Fire Spirit Goblin Gang Elite Barbarians
Goblin Barrel
Goblin Gang Fire Spirit Mega Knight
Mega Knight
Elite Barbarians Fireball Goblin Barrel

Defense Synergies 0 4

Fire Spirit
Goblin Gang
Mortar
Mortar
Goblin Gang Fireball
Elite Barbarians
Mega Knight
Fireball
Mortar Mega Knight
Three Musketeers
Goblin Barrel
Mega Knight
Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Elite Barbarians Goblin Gang Mortar Three Musketeers Mega Knight
Goblin Gang Mortar Three Musketeers Mega Knight Fire Spirit Elite Barbarians
Elite Barbarians Three Musketeers Goblin Gang Mortar Mega Knight
Elite Barbarians Fireball Mega Knight
Goblin Gang Fireball Fire Spirit Mega Knight
Three Musketeers Fire Spirit Goblin Gang Mortar Fireball
Fireball Mega Knight
Three Musketeers Goblin Gang Mortar Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Mega Knight
Goblin Gang Fireball Mega Knight
Three Musketeers Goblin Gang Fireball
Mortar Mega Knight Fire Spirit Goblin Gang Elite Barbarians Fireball Three Musketeers
Fire Spirit Fireball Three Musketeers Mega Knight Goblin Gang Mortar
Elite Barbarians Goblin Gang Mortar Three Musketeers Mega Knight
Goblin Gang Mortar Elite Barbarians Fireball Three Musketeers Mega Knight
Three Musketeers Mega Knight Goblin Gang Mortar Elite Barbarians Fireball
Fire Spirit Mortar Fireball Mega Knight Goblin Gang Elite Barbarians Three Musketeers
Mortar Fire Spirit Fireball Mega Knight
Mortar Elite Barbarians Three Musketeers
Goblin Gang Mega Knight Fire Spirit Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Fireball
Fireball Goblin Gang Mortar Elite Barbarians Mega Knight
Goblin Gang Mega Knight Elite Barbarians
Goblin Gang Mega Knight Elite Barbarians Fireball
Goblin Gang Elite Barbarians Three Musketeers Mega Knight
Fire Spirit Fireball Goblin Gang Three Musketeers
Goblin Gang Elite Barbarians Fireball
Mega Knight Elite Barbarians
Mega Knight Mortar Elite Barbarians Fireball
Goblin Gang Three Musketeers
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Mega Knight
Goblin Gang Elite Barbarians Mortar Fireball Three Musketeers
Mega Knight Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Fireball
Fireball Fire Spirit Mortar Mega Knight
Fireball Fire Spirit
Fire Spirit Mortar
Fireball Fire Spirit
Fireball Mortar
Fire Spirit Goblin Gang Elite Barbarians Fireball Three Musketeers
Mortar Fireball
Fireball Fire Spirit
Fire Spirit Mortar Elite Barbarians Fireball Three Musketeers
Mortar Fireball
Mortar Elite Barbarians Fireball
Mortar Fireball Three Musketeers
Mortar Fireball Three Musketeers Mega Knight
Mortar Fireball Three Musketeers
Fire Spirit Mortar Fireball Three Musketeers Mega Knight
Fire Spirit Mortar Fireball Mega Knight
Fireball Mega Knight
Fireball
Mortar Fireball
Fire Spirit Mortar Fireball Mega Knight
Mortar Fireball
Fireball Mortar Mega Knight
Fireball Mortar
Elite Barbarians Fire Spirit Fireball
Fireball
Elite Barbarians Fireball
Mortar Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Three Musketeers
Fireball
Fireball Goblin Gang Three Musketeers Mega Knight
Mortar Fireball
Fireball
Elite Barbarians Three Musketeers Mega Knight
Goblin Gang Elite Barbarians Fireball
Fireball
Mortar Fireball Mega Knight

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