My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Goblin Hut Barbarian Hut Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Flying Machine Furnace Goblin Hut
Zap
Goblin Gang Flying Machine Furnace Goblin Hut Prince
Barbarian Barrel
Goblin Gang Furnace Goblin Hut Barbarian Hut Magic Archer
The Log
Goblin Gang Furnace Goblin Hut Barbarian Hut Prince
Earthquake
Goblin Gang Furnace Goblin Hut Barbarian Hut
Arrows
Goblin Gang Flying Machine Furnace Goblin Hut
Royal Delivery
Goblin Gang Flying Machine Goblin Hut Prince Magic Archer
Fireball
Goblin Gang Flying Machine Furnace Goblin Hut Barbarian Hut Magic Archer
Poison
Goblin Gang Flying Machine Furnace Goblin Hut Barbarian Hut Magic Archer
Lightning
Furnace Goblin Hut Barbarian Hut Prince Magic Archer
Rocket
Furnace Goblin Hut Barbarian Hut Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Flying Machine Furnace Magic Archer Goblin Hut Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Flying Machine Furnace

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Flying Machine Furnace Goblin Hut Barbarian Hut Magic Archer
Goblin Gang
Goblin Hut Barbarian Hut Prince
Flying Machine
Zap Furnace Goblin Hut Barbarian Hut Prince
Furnace
Zap Flying Machine Goblin Hut Barbarian Hut Prince
Goblin Hut
Zap Goblin Gang Flying Machine Furnace Barbarian Hut Prince Magic Archer
Barbarian Hut
Zap Goblin Gang Flying Machine Furnace Goblin Hut Magic Archer
Prince
Zap Goblin Gang Flying Machine Furnace Goblin Hut Magic Archer
Magic Archer
Zap Goblin Hut Barbarian Hut Prince

Defense Synergies 0 24

Zap
Goblin Gang Flying Machine Furnace Goblin Hut Barbarian Hut Prince Magic Archer
Goblin Gang
Zap Flying Machine Furnace Goblin Hut Barbarian Hut Prince Magic Archer
Flying Machine
Zap Goblin Gang Furnace Goblin Hut Barbarian Hut Prince
Furnace
Zap Goblin Gang Flying Machine Goblin Hut Barbarian Hut Prince Magic Archer
Goblin Hut
Zap Goblin Gang Flying Machine Furnace Barbarian Hut
Barbarian Hut
Zap Goblin Gang Flying Machine Furnace Goblin Hut Magic Archer
Prince
Zap Goblin Gang Flying Machine Furnace Magic Archer
Magic Archer
Zap Goblin Gang Furnace Barbarian Hut Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Flying Machine Goblin Hut Magic Archer
Barbarian Hut Zap Goblin Gang Flying Machine Furnace Goblin Hut Prince
Goblin Gang Furnace Goblin Hut Barbarian Hut Prince
Goblin Hut Barbarian Hut Prince Goblin Gang Furnace
Prince
Goblin Gang Zap Flying Machine Furnace Magic Archer
Furnace Zap Goblin Gang Flying Machine Goblin Hut Barbarian Hut Magic Archer
Barbarian Hut Zap Flying Machine Magic Archer
Barbarian Hut Goblin Gang Furnace Goblin Hut Prince
Goblin Gang Prince
Goblin Gang Zap Flying Machine Furnace Goblin Hut Magic Archer
Zap Goblin Gang Flying Machine Furnace Goblin Hut Barbarian Hut Magic Archer
Furnace Goblin Hut Barbarian Hut Prince Zap Goblin Gang Flying Machine
Barbarian Hut Zap Goblin Gang Furnace Goblin Hut Prince Magic Archer
Barbarian Hut Goblin Gang Furnace Goblin Hut Prince
Barbarian Hut Zap Goblin Gang Furnace Goblin Hut Prince
Barbarian Hut Goblin Gang Furnace Goblin Hut Prince
Zap Goblin Gang Flying Machine Furnace Goblin Hut Barbarian Hut Prince Magic Archer
Zap Furnace Flying Machine Goblin Hut Barbarian Hut Magic Archer
Barbarian Hut Goblin Hut Prince
Goblin Gang Flying Machine Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Zap Furnace Goblin Hut Prince
Zap Goblin Gang Flying Machine Prince Magic Archer
Goblin Gang Zap Furnace Goblin Hut Barbarian Hut Prince
Goblin Gang Prince Zap Barbarian Hut
Barbarian Hut Goblin Gang Goblin Hut Prince
Furnace Zap Goblin Gang Flying Machine Goblin Hut Magic Archer
Goblin Gang Prince Flying Machine Furnace Goblin Hut Barbarian Hut
Barbarian Hut Prince
Zap Flying Machine Goblin Hut Barbarian Hut Prince Magic Archer
Goblin Gang Goblin Hut Barbarian Hut
Flying Machine Goblin Hut Prince
Zap Prince
Prince Goblin Gang Barbarian Hut
Flying Machine Furnace Barbarian Hut Magic Archer
Goblin Gang Goblin Hut Zap Flying Machine Furnace Barbarian Hut Prince Magic Archer
Zap Flying Machine Goblin Hut Barbarian Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Barbarian Hut
Zap Flying Machine Magic Archer
Flying Machine Goblin Hut Barbarian Hut Magic Archer
Flying Machine Barbarian Hut Prince
Zap Furnace Magic Archer
Zap Flying Machine Furnace Magic Archer
Flying Machine Furnace Magic Archer
Zap Flying Machine Barbarian Hut Magic Archer
Zap Flying Machine
Goblin Gang Prince
Zap Flying Machine Prince Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Goblin Hut Barbarian Hut Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Furnace Goblin Hut Barbarian Hut Prince Magic Archer
Zap Flying Machine Furnace Goblin Hut Barbarian Hut Magic Archer
Magic Archer Flying Machine Furnace Goblin Hut Barbarian Hut
Zap Flying Machine Prince Magic Archer
Zap Flying Machine Magic Archer
Prince Magic Archer
Prince
Zap Flying Machine Barbarian Hut
Zap Furnace Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Prince Magic Archer
Zap Magic Archer
Zap Flying Machine Furnace Magic Archer
Zap Flying Machine Goblin Hut
Zap Magic Archer
Zap Magic Archer
Prince
Magic Archer
Zap Goblin Gang Flying Machine Goblin Hut Barbarian Hut Prince Magic Archer
Zap Flying Machine Magic Archer
Goblin Gang Flying Machine Prince Magic Archer
Zap Flying Machine Magic Archer
Zap
Flying Machine Prince
Zap Goblin Gang Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Prince Magic Archer

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