My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Bowler Electro Wizard
Fireball
Goblin Gang Mega Minion Bowler Electro Wizard
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Electro Wizard Mini P.E.K.K.A Bowler
Goblin Gang
Mini P.E.K.K.A Giant Bowler
Mega Minion
Zap Giant Fireball Bowler
Fireball
Zap Mega Minion Giant Electro Wizard
Mini P.E.K.K.A
Giant Zap Goblin Gang Bowler Electro Wizard
Giant
Zap Mega Minion Mini P.E.K.K.A Goblin Gang Fireball Bowler Electro Wizard
Bowler
Zap Goblin Gang Mega Minion Mini P.E.K.K.A Giant Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Giant Bowler

Defense Synergies 5 9

Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Goblin Gang Bowler
Goblin Gang
Zap Mini P.E.K.K.A Electro Wizard
Mega Minion
Zap Electro Wizard
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Fireball Bowler
Giant
Bowler
Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Mega Minion Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang Mega Minion Electro Wizard
Goblin Gang Mini P.E.K.K.A Bowler Mega Minion Electro Wizard
Mini P.E.K.K.A Goblin Gang Mega Minion Bowler Electro Wizard
Fireball Mini P.E.K.K.A Bowler
Goblin Gang Fireball Bowler Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Goblin Gang Fireball
Bowler Zap Fireball Electro Wizard
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler Electro Wizard
Goblin Gang Electro Wizard Zap Mega Minion Fireball Bowler
Mega Minion Zap Goblin Gang Fireball Electro Wizard
Mini P.E.K.K.A Bowler Zap Goblin Gang Fireball Electro Wizard
Fireball Bowler Zap Goblin Gang Mega Minion Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Mini P.E.K.K.A Bowler Electro Wizard
Goblin Gang Fireball Mini P.E.K.K.A Bowler Electro Wizard
Fireball Zap Goblin Gang Mega Minion Bowler Electro Wizard
Zap Mega Minion Fireball Bowler Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Bowler Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Mega Minion Mini P.E.K.K.A Bowler
Goblin Gang Zap Mini P.E.K.K.A Bowler Electro Wizard
Goblin Gang Mini P.E.K.K.A Bowler Zap Fireball Electro Wizard
Goblin Gang Mini P.E.K.K.A Bowler
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Bowler Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Zap Fireball Bowler Electro Wizard
Mini P.E.K.K.A Bowler Goblin Gang Fireball
Fireball Bowler
Goblin Gang Electro Wizard Zap Mega Minion Fireball Mini P.E.K.K.A Bowler
Bowler Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Electro Wizard
Fireball
Fireball
Fireball Zap Bowler
Fireball Zap Mega Minion
Bowler
Fireball Zap Bowler
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Bowler Electro Wizard
Zap Fireball Bowler Electro Wizard
Fireball Zap
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Bowler Electro Wizard
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Bowler
Mega Minion
Fireball Zap Bowler Electro Wizard
Fireball Zap Bowler
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard

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