My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Mega Minion Baby Dragon Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Night Witch
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Goblin Gang Mega Minion Baby Dragon Night Witch
Poison
Goblin Gang Mega Minion Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rocket Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Tornado Mini P.E.K.K.A Baby Dragon Night Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Mega Minion Tornado Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Baby Dragon Golem
Mega Minion
Golem Baby Dragon
Mini P.E.K.K.A
Goblin Gang Tornado Baby Dragon Golem
Rocket
Tornado Golem
Tornado
Rocket Baby Dragon Mini P.E.K.K.A Golem Night Witch
Baby Dragon
Tornado Golem Goblin Gang Mega Minion Mini P.E.K.K.A
Golem
Mega Minion Baby Dragon Night Witch Goblin Gang Mini P.E.K.K.A Rocket Tornado
Night Witch
Golem Tornado

Defense Synergies 1 7

Goblin Gang
Mini P.E.K.K.A
Mega Minion
Tornado Baby Dragon Night Witch
Mini P.E.K.K.A
Goblin Gang Tornado Baby Dragon
Rocket
Tornado
Tornado
Rocket Mega Minion Mini P.E.K.K.A Baby Dragon
Baby Dragon
Mega Minion Mini P.E.K.K.A Tornado
Golem
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Baby Dragon
Mini P.E.K.K.A Goblin Gang Mega Minion Night Witch
Goblin Gang Mini P.E.K.K.A Rocket Tornado Mega Minion Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang Mega Minion
Mini P.E.K.K.A Rocket Tornado
Goblin Gang Tornado Mega Minion Baby Dragon Night Witch
Mega Minion Rocket Tornado Goblin Gang Baby Dragon Night Witch
Rocket Baby Dragon
Mini P.E.K.K.A Goblin Gang Tornado Night Witch
Goblin Gang Tornado Mini P.E.K.K.A Night Witch
Goblin Gang Mega Minion Tornado Baby Dragon Night Witch
Mega Minion Goblin Gang Tornado Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang Rocket
Rocket Goblin Gang Mega Minion Mini P.E.K.K.A Tornado Baby Dragon Night Witch
Mini P.E.K.K.A Goblin Gang
Rocket Tornado Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Tornado Night Witch
Goblin Gang Mega Minion Tornado Baby Dragon Night Witch
Tornado Baby Dragon Mega Minion
Mini P.E.K.K.A Tornado
Goblin Gang Mini P.E.K.K.A Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Mega Minion Mini P.E.K.K.A Rocket Baby Dragon
Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket Tornado Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Rocket Goblin Gang Tornado Baby Dragon
Goblin Gang Mini P.E.K.K.A Rocket Mega Minion Night Witch
Mini P.E.K.K.A
Rocket Mega Minion Mini P.E.K.K.A Tornado Baby Dragon
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A
Rocket Tornado
Mini P.E.K.K.A Rocket Goblin Gang Night Witch
Baby Dragon
Goblin Gang Mega Minion Mini P.E.K.K.A Rocket Tornado Baby Dragon Night Witch
Mega Minion Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Tornado Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Mega Minion Rocket Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Rocket Goblin Gang Mini P.E.K.K.A Tornado Night Witch
Rocket Tornado
Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Mini P.E.K.K.A Rocket Night Witch
Rocket Mega Minion Mini P.E.K.K.A Baby Dragon
Rocket Tornado Baby Dragon
Rocket Baby Dragon Night Witch
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Baby Dragon
Mega Minion
Tornado Baby Dragon
Tornado Baby Dragon
Rocket Tornado Baby Dragon
Tornado Baby Dragon Night Witch
Rocket Mega Minion
Mega Minion Mini P.E.K.K.A Night Witch
Rocket Night Witch
Rocket
Rocket
Goblin Gang Rocket Night Witch
Rocket Mega Minion Tornado Baby Dragon
Goblin Gang Mega Minion Mini P.E.K.K.A Rocket Baby Dragon
Baby Dragon
Rocket Tornado
Mega Minion
Goblin Gang Rocket Tornado Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon

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