My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Clone Lava Hound
Giant Snowball
Goblin Gang Mega Minion Skeleton Army Clone Baby Dragon Lava Hound
Zap
Goblin Gang Skeleton Army Clone Lava Hound
Barbarian Barrel
Goblin Gang Skeleton Army Clone
The Log
Goblin Gang Skeleton Army Clone
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Goblin Gang Skeleton Army Clone Lava Hound
Royal Delivery
Goblin Gang Mega Minion Skeleton Army Clone Baby Dragon Lava Hound
Fireball
Goblin Gang Mega Minion Skeleton Army Clone Baby Dragon Lava Hound
Poison
Goblin Gang Mega Minion Skeleton Army Clone Lava Hound
Lightning
Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Skeleton Army Clone Fireball Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Mega Minion Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Baby Dragon Lava Hound
Mega Minion
Lava Hound Fireball Baby Dragon
Fireball
Lava Hound Mega Minion Baby Dragon The Log
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Goblin Gang Baby Dragon
Baby Dragon
Lava Hound Goblin Gang Mega Minion Fireball Clone
The Log
Fireball
Lava Hound
Mega Minion Fireball Clone Baby Dragon Goblin Gang Skeleton Army

Defense Synergies 1 7

Goblin Gang
Skeleton Army The Log
Mega Minion
Skeleton Army Baby Dragon The Log
Fireball
The Log
Skeleton Army
Goblin Gang Mega Minion The Log
Clone
Baby Dragon
Mega Minion The Log
The Log
Fireball Goblin Gang Mega Minion Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon The Log
Skeleton Army Goblin Gang Mega Minion The Log
Goblin Gang Skeleton Army Mega Minion
Skeleton Army Goblin Gang Mega Minion
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Mega Minion Baby Dragon
Mega Minion Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon The Log
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Minion Fireball Baby Dragon The Log
Mega Minion Goblin Gang Fireball Baby Dragon
Skeleton Army Goblin Gang Fireball The Log
Fireball Skeleton Army Goblin Gang Mega Minion Baby Dragon The Log
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball The Log
Goblin Gang Fireball Skeleton Army
Fireball Goblin Gang Mega Minion Skeleton Army Baby Dragon The Log
Baby Dragon The Log Mega Minion Fireball
Goblin Gang Skeleton Army Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball
Fireball Goblin Gang Mega Minion Baby Dragon The Log
Goblin Gang Skeleton Army The Log
Goblin Gang Skeleton Army Fireball The Log
Goblin Gang Skeleton Army
Fireball Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Mega Minion Fireball
Skeleton Army
Mega Minion Fireball Skeleton Army Baby Dragon The Log
Goblin Gang Mega Minion Skeleton Army
Mega Minion
Skeleton Army Fireball The Log
Skeleton Army Goblin Gang Fireball
Fireball Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Mega Minion Fireball Baby Dragon The Log
Mega Minion Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Mega Minion Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblin Gang Fireball
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Mega Minion Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Mega Minion
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Skeleton Army
Fireball Mega Minion Baby Dragon
The Log Fireball
Fireball Goblin Gang Mega Minion Baby Dragon
The Log Fireball Baby Dragon
Fireball
Mega Minion
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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