My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Mega Minion Hog Rider
Zap
Goblin Gang X-Bow
Barbarian Barrel
Goblin Gang X-Bow Electro Wizard
The Log
Goblin Gang Hog Rider X-Bow
Earthquake
Goblin Gang Hog Rider X-Bow
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Hog Rider Bowler Electro Wizard
Fireball
Goblin Gang Mega Minion Hog Rider Bowler X-Bow Electro Wizard
Poison
Goblin Gang Mega Minion X-Bow Electro Wizard
Lightning
Mega Minion Bowler X-Bow Electro Wizard
Rocket
Hog Rider Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Fireball Hog Rider Electro Wizard Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Mega Minion Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Bowler X-Bow
Mega Minion
Fireball Bowler X-Bow
Fireball
Hog Rider X-Bow Mega Minion The Log Electro Wizard
Hog Rider
Goblin Gang Fireball The Log Bowler Electro Wizard
Bowler
Goblin Gang Mega Minion Hog Rider The Log Electro Wizard
X-Bow
Fireball The Log Goblin Gang Mega Minion
The Log
Hog Rider X-Bow Fireball Bowler
Electro Wizard
Fireball Hog Rider Bowler

Defense Synergies 4 10

Goblin Gang
X-Bow The Log Electro Wizard
Mega Minion
X-Bow The Log Electro Wizard
Fireball
X-Bow The Log Electro Wizard
Hog Rider
Bowler
The Log Electro Wizard
X-Bow
Fireball The Log Goblin Gang Mega Minion Electro Wizard
The Log
Fireball Bowler X-Bow Goblin Gang Mega Minion Electro Wizard
Electro Wizard
Goblin Gang Mega Minion Fireball Bowler X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Fireball X-Bow The Log Electro Wizard
Goblin Gang Mega Minion X-Bow The Log Electro Wizard
Goblin Gang Bowler Mega Minion Electro Wizard
Goblin Gang Mega Minion Bowler Electro Wizard
Fireball Bowler X-Bow The Log
Goblin Gang Fireball Bowler The Log Mega Minion X-Bow Electro Wizard
Mega Minion Electro Wizard Goblin Gang Fireball X-Bow
Bowler Fireball X-Bow The Log Electro Wizard
Goblin Gang X-Bow
Goblin Gang Bowler Electro Wizard
Goblin Gang Electro Wizard Mega Minion Fireball Bowler X-Bow The Log
Mega Minion Goblin Gang Fireball Electro Wizard
Bowler Goblin Gang Fireball X-Bow The Log Electro Wizard
Fireball Bowler Goblin Gang Mega Minion X-Bow The Log Electro Wizard
Goblin Gang X-Bow Electro Wizard
Goblin Gang Fireball Bowler X-Bow The Log Electro Wizard
Goblin Gang Fireball Bowler X-Bow Electro Wizard
Fireball Goblin Gang Mega Minion Bowler X-Bow The Log Electro Wizard
The Log Mega Minion Fireball Bowler Electro Wizard
Electro Wizard
Goblin Gang Bowler Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bowler X-Bow Electro Wizard
Fireball Electro Wizard Goblin Gang Mega Minion Bowler X-Bow The Log
Goblin Gang Bowler The Log Electro Wizard
Goblin Gang Bowler Fireball X-Bow The Log Electro Wizard
Goblin Gang Bowler
Fireball Goblin Gang Electro Wizard
Goblin Gang Mega Minion Fireball Bowler Electro Wizard
Electro Wizard Mega Minion Fireball X-Bow The Log
Goblin Gang Mega Minion
Mega Minion Bowler
Fireball Bowler The Log Electro Wizard
Bowler Goblin Gang Fireball
Fireball Bowler
Goblin Gang Electro Wizard Mega Minion Fireball Bowler X-Bow The Log
Bowler Mega Minion Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball Bowler X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball The Log
Fireball Bowler The Log
Fireball Mega Minion
Bowler The Log
Fireball X-Bow The Log Bowler
Fireball The Log X-Bow
Goblin Gang Fireball Bowler X-Bow Electro Wizard
Fireball Bowler X-Bow The Log Electro Wizard
Fireball
Fireball Bowler The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball Bowler The Log
Fireball Bowler X-Bow The Log
Fireball
Mega Minion Fireball Bowler X-Bow The Log Electro Wizard
Fireball Bowler X-Bow The Log
Fireball Bowler X-Bow The Log
Fireball
Bowler X-Bow The Log
Fireball X-Bow The Log
The Log Fireball Bowler
Mega Minion
Fireball X-Bow The Log Bowler Electro Wizard
Fireball Bowler X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Bowler
Fireball X-Bow The Log
Fireball Electro Wizard
Fireball Bowler The Log
Electro Wizard Goblin Gang Fireball X-Bow
Fireball Mega Minion Electro Wizard
The Log Fireball
Fireball Goblin Gang Mega Minion Bowler Electro Wizard
The Log Fireball Bowler
Fireball
Mega Minion
Goblin Gang Fireball Bowler The Log Electro Wizard
Fireball Electro Wizard
Fireball Bowler X-Bow The Log Electro Wizard

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